Allow booleanization of all types

We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
This commit is contained in:
Hein-Pieter van Braam
2017-09-18 20:02:47 +02:00
parent 85641c545b
commit 833c3917b2
6 changed files with 20 additions and 105 deletions

View File

@@ -480,10 +480,9 @@ godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const g
return self->hash_compare(*other);
}
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
bool &valid = *r_valid;
return self->booleanize(valid);
return self->booleanize();
}
void GDAPI godot_variant_destroy(godot_variant *p_self) {

View File

@@ -190,7 +190,7 @@ godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
void GDAPI godot_variant_destroy(godot_variant *p_self);

View File

@@ -534,7 +534,7 @@ extern "C" {
GDAPI_FUNC(godot_variant_operator_equal, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
GDAPI_FUNC(godot_variant_operator_less, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
GDAPI_FUNC(godot_variant_hash_compare, godot_bool, const godot_variant *p_self, const godot_variant *p_other) \
GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self, godot_bool *r_valid) \
GDAPI_FUNC(godot_variant_booleanize, godot_bool, const godot_variant *p_self) \
GDAPI_FUNC_VOID(godot_variant_destroy, godot_variant *p_self) \
GDAPI_FUNC_VOID(godot_string_new, godot_string *r_dest) \
GDAPI_FUNC_VOID(godot_string_new_copy, godot_string *r_dest, const godot_string *p_src) \

View File

@@ -982,15 +982,8 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
GET_VARIANT_PTR(test, 1);
bool valid;
bool result = test->booleanize(valid);
#ifdef DEBUG_ENABLED
if (!valid) {
bool result = test->booleanize();
err_text = "cannot evaluate conditional expression of type: " + Variant::get_type_name(test->get_type());
break;
}
#endif
if (result) {
int to = _code_ptr[ip + 2];
GD_ERR_BREAK(to < 0 || to > _code_size);
@@ -1006,15 +999,8 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
GET_VARIANT_PTR(test, 1);
bool valid;
bool result = test->booleanize(valid);
#ifdef DEBUG_ENABLED
if (!valid) {
bool result = test->booleanize();
err_text = "cannot evaluate conditional expression of type: " + Variant::get_type_name(test->get_type());
break;
}
#endif
if (!result) {
int to = _code_ptr[ip + 2];
GD_ERR_BREAK(to < 0 || to > _code_size);
@@ -1107,14 +1093,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
GET_VARIANT_PTR(test, 1);
#ifdef DEBUG_ENABLED
bool valid;
bool result = test->booleanize(valid);
if (!valid) {
err_text = "cannot evaluate conditional expression of type: " + Variant::get_type_name(test->get_type());
break;
}
bool result = test->booleanize();
if (!result) {