Replace Quaternion Euler constructor with from_euler method

This commit is contained in:
Aaron Franke
2022-11-01 08:11:09 -05:00
parent e6751549cf
commit 83634119d4
11 changed files with 68 additions and 65 deletions
+4 -4
View File
@@ -140,13 +140,13 @@ TEST_CASE("[Animation] Create 3D rotation track") {
Ref<Animation> animation = memnew(Animation);
const int track_index = animation->add_track(Animation::TYPE_ROTATION_3D);
animation->track_set_path(track_index, NodePath("Enemy:rotation"));
animation->rotation_track_insert_key(track_index, 0.0, Quaternion(Vector3(0, 1, 2)));
animation->rotation_track_insert_key(track_index, 0.5, Quaternion(Vector3(3.5, 4, 5)));
animation->rotation_track_insert_key(track_index, 0.0, Quaternion::from_euler(Vector3(0, 1, 2)));
animation->rotation_track_insert_key(track_index, 0.5, Quaternion::from_euler(Vector3(3.5, 4, 5)));
CHECK(animation->get_track_count() == 1);
CHECK(!animation->track_is_compressed(0));
CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion(Vector3(0, 1, 2))));
CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion(Vector3(3.5, 4, 5))));
CHECK(Quaternion(animation->track_get_key_value(0, 0)).is_equal_approx(Quaternion::from_euler(Vector3(0, 1, 2))));
CHECK(Quaternion(animation->track_get_key_value(0, 1)).is_equal_approx(Quaternion::from_euler(Vector3(3.5, 4, 5))));
Quaternion r_interpolation;