Rename motion_velocity to velocity
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@@ -12,21 +12,21 @@ var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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motion_velocity.y -= gravity * delta
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velocity.y -= gravity * delta
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# Handle Jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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motion_velocity.y = JUMP_VELOCITY
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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motion_velocity.x = direction.x * SPEED
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motion_velocity.z = direction.z * SPEED
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
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motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED)
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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