Rename motion_velocity to velocity

This commit is contained in:
Chris Bradfield
2022-02-21 14:08:57 -08:00
parent 256069eaf0
commit 849d34ba8e
10 changed files with 106 additions and 106 deletions
@@ -12,21 +12,21 @@ var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
motion_velocity.y -= gravity * delta
velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
motion_velocity.y = JUMP_VELOCITY
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
motion_velocity.x = direction.x * SPEED
motion_velocity.z = direction.z * SPEED
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED)
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()