Made toplevel a property for Node3D and CanvasItem
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@@ -773,6 +773,7 @@ void Node3D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel");
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ADD_GROUP("Matrix", "");
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
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ADD_GROUP("Visibility", "");
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