[Core] Add LocalVector::has for convenience
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@@ -1133,7 +1133,7 @@ void GodotConvexPolygonShape3D::_setup(const Vector<Vector3> &p_vertices) {
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max_support = s;
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}
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}
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if (extreme_vertices.find(best_vertex) == -1)
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if (!extreme_vertices.has(best_vertex))
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extreme_vertices.push_back(best_vertex);
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}
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}
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@@ -626,11 +626,11 @@ void GodotSoftBody3D::generate_bending_constraints(int p_distance) {
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for (Link &link : links) {
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const int ia = (int)(link.n[0] - &nodes[0]);
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const int ib = (int)(link.n[1] - &nodes[0]);
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if (node_links[ia].find(ib) == -1) {
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if (!node_links[ia].has(ib)) {
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node_links[ia].push_back(ib);
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}
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if (node_links[ib].find(ia) == -1) {
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if (!node_links[ib].has(ia)) {
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node_links[ib].push_back(ia);
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}
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}
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