Merge pull request #19720 from karroffel/blendspace-1d

add BlendSpace1D animation node
This commit is contained in:
Juan Linietsky
2018-06-25 16:50:33 -03:00
committed by GitHub
11 changed files with 1357 additions and 154 deletions

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@@ -0,0 +1,272 @@
#include "animation_blend_space_1d.h"
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
property.usage = 0;
}
}
AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position);
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node);
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node);
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point);
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count);
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space);
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space);
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space);
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
}
ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
}
void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
for (int i = blend_points_used - 1; i > p_at_index; i++) {
blend_points[i] = blend_points[i - 1];
}
}
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
blend_points[p_at_index].node->set_parent(this);
blend_points[p_at_index].node->set_graph_player(get_graph_player());
blend_points_used++;
}
void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
}
void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
blend_points[p_point].node->set_parent(NULL);
blend_points[p_point].node->set_graph_player(NULL);
}
blend_points[p_point].node = p_node;
blend_points[p_point].node->set_parent(this);
blend_points[p_point].node->set_graph_player(get_graph_player());
}
float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, 0);
return blend_points[p_point].position;
}
Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
return blend_points[p_point].node;
}
void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
blend_points[p_point].node->set_graph_player(NULL);
for (int i = p_point; i < blend_points_used - 1; i++) {
blend_points[i] = blend_points[i + 1];
}
blend_points_used--;
}
int AnimationNodeBlendSpace1D::get_blend_point_count() const {
return blend_points_used;
}
void AnimationNodeBlendSpace1D::set_min_space(float p_min) {
min_space = p_min;
if (min_space >= max_space) {
min_space = max_space - 1;
}
}
float AnimationNodeBlendSpace1D::get_min_space() const {
return min_space;
}
void AnimationNodeBlendSpace1D::set_max_space(float p_max) {
max_space = p_max;
if (max_space <= min_space) {
max_space = min_space + 1;
}
}
float AnimationNodeBlendSpace1D::get_max_space() const {
return max_space;
}
void AnimationNodeBlendSpace1D::set_snap(float p_snap) {
snap = p_snap;
}
float AnimationNodeBlendSpace1D::get_snap() const {
return snap;
}
void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
blend_pos = p_pos;
}
float AnimationNodeBlendSpace1D::get_blend_pos() const {
return blend_pos;
}
void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
value_label = p_label;
}
String AnimationNodeBlendSpace1D::get_value_label() const {
return value_label;
}
void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, 0);
} else {
set_blend_point_node(p_index, p_node);
}
}
float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
if (blend_points_used == 0) {
return 0.0;
}
if (blend_points_used == 1) {
// only one point available, just play that animation
return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
int point_lower = -1;
float pos_lower = 0.0;
int point_higher = -1;
float pos_higher = 0.0;
// find the closest two points to blend between
for (int i = 0; i < blend_points_used; i++) {
float pos = blend_points[i].position;
if (pos <= blend_pos) {
if (point_lower == -1) {
point_lower = i;
pos_lower = pos;
} else if ((blend_pos - pos) < (blend_pos - pos_lower)) {
point_lower = i;
pos_lower = pos;
}
} else {
if (point_higher == -1) {
point_higher = i;
pos_higher = pos;
} else if ((pos - blend_pos) < (pos_higher - blend_pos)) {
point_higher = i;
pos_higher = pos;
}
}
}
if (point_lower == -1) {
// we are on the left side, no other point to the left
// we just play the next point.
return blend_node(blend_points[point_higher].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
} else if (point_higher == -1) {
// we are on the right side, no other point to the right
// we just play the previous point
return blend_node(blend_points[point_lower].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
} else {
//w we are between two points.
// figure out weights, then blend the animations
float distance_between_points = pos_higher - pos_lower;
float current_pos_inbetween = blend_pos - pos_lower;
float blend_percentage = current_pos_inbetween / distance_between_points;
float blend_lower = 1.0 - blend_percentage;
float blend_higher = blend_percentage;
float time_remaining_lower = 0.0;
float time_remaining_higher = 0.0;
time_remaining_lower = blend_node(blend_points[point_lower].node, p_time, p_seek, blend_lower, FILTER_IGNORE, false);
time_remaining_higher = blend_node(blend_points[point_higher].node, p_time, p_seek, blend_higher, FILTER_IGNORE, false);
return MAX(time_remaining_lower, time_remaining_higher);
}
}
String AnimationNodeBlendSpace1D::get_caption() const {
return "BlendSpace1D";
}
AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
blend_points_used = 0;
max_space = 1;
min_space = -1;
snap = 0.1;
value_label = "value";
}
AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);
blend_points[i].node->set_graph_player(get_graph_player());
}
}

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@@ -0,0 +1,68 @@
#ifndef ANIMATION_BLEND_SPACE_1D_H
#define ANIMATION_BLEND_SPACE_1D_H
#include "scene/animation/animation_graph_player.h"
class AnimationNodeBlendSpace1D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode)
enum {
MAX_BLEND_POINTS = 64
};
struct BlendPoint {
Ref<AnimationRootNode> node;
float position;
};
BlendPoint blend_points[MAX_BLEND_POINTS];
int blend_points_used;
float blend_pos;
float max_space;
float min_space;
float snap;
String value_label;
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, float p_position);
void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
float get_blend_point_position(int p_point) const;
Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
void remove_blend_point(int p_point);
int get_blend_point_count() const;
void set_min_space(float p_min);
float get_min_space() const;
void set_max_space(float p_max);
float get_max_space() const;
void set_snap(float p_snap);
float get_snap() const;
void set_blend_pos(float p_pos);
float get_blend_pos() const;
void set_value_label(const String &p_label);
String get_value_label() const;
float process(float p_time, bool p_seek);
String get_caption() const;
AnimationNodeBlendSpace1D();
~AnimationNodeBlendSpace1D();
};
#endif // ANIMATION_BLEND_SPACE_1D_H

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@@ -1,7 +1,7 @@
#include "animation_blend_space.h"
#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_node->get_parent().is_valid());
@@ -10,7 +10,7 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
if (p_at_index == -1 || p_at_index == blend_points_used) {
p_at_index = blend_points_used;
} else {
for (int i = blend_points_used; i > p_at_index; i--) {
for (int i = blend_points_used - 1; i > p_at_index; i--) {
blend_points[i] = blend_points[i - 1];
}
for (int i = 0; i < triangles.size(); i++) {
@@ -33,14 +33,14 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no
}
}
void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) {
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].position = p_position;
if (auto_triangles) {
trianges_dirty = true;
}
}
void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
ERR_FAIL_INDEX(p_point, blend_points_used);
ERR_FAIL_COND(p_node.is_null());
@@ -52,15 +52,15 @@ void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<Animat
blend_points[p_point].node->set_parent(this);
blend_points[p_point].node->set_graph_player(get_graph_player());
}
Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const {
Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
return blend_points[p_point].position;
}
Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const {
Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
return blend_points[p_point].node;
}
void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
blend_points[p_point].node->set_parent(NULL);
@@ -89,12 +89,12 @@ void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
blend_points_used--;
}
int AnimationNodeBlendSpace::get_blend_point_count() const {
int AnimationNodeBlendSpace2D::get_blend_point_count() const {
return blend_points_used;
}
bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const {
ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
@@ -123,7 +123,7 @@ bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
return false;
}
void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
ERR_FAIL_INDEX(p_x, blend_points_used);
ERR_FAIL_INDEX(p_y, blend_points_used);
@@ -156,7 +156,7 @@ void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_i
triangles.insert(p_at_index, t);
}
}
int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) {
_update_triangles();
@@ -164,17 +164,17 @@ int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
return triangles[p_triangle].points[p_point];
}
void AnimationNodeBlendSpace::remove_triangle(int p_triangle) {
void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) {
ERR_FAIL_INDEX(p_triangle, triangles.size());
triangles.remove(p_triangle);
}
int AnimationNodeBlendSpace::get_triangle_count() const {
int AnimationNodeBlendSpace2D::get_triangle_count() const {
return triangles.size();
}
void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) {
min_space = p_min;
if (min_space.x >= max_space.x) {
@@ -184,11 +184,11 @@ void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
min_space.y = max_space.y - 1;
}
}
Vector2 AnimationNodeBlendSpace::get_min_space() const {
Vector2 AnimationNodeBlendSpace2D::get_min_space() const {
return min_space;
}
void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) {
max_space = p_max;
if (max_space.x <= min_space.x) {
@@ -198,39 +198,39 @@ void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
max_space.y = min_space.y + 1;
}
}
Vector2 AnimationNodeBlendSpace::get_max_space() const {
Vector2 AnimationNodeBlendSpace2D::get_max_space() const {
return max_space;
}
void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) {
void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) {
snap = p_snap;
}
Vector2 AnimationNodeBlendSpace::get_snap() const {
Vector2 AnimationNodeBlendSpace2D::get_snap() const {
return snap;
}
void AnimationNodeBlendSpace::set_blend_position(const Vector2 &p_pos) {
void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
blend_pos = p_pos;
}
Vector2 AnimationNodeBlendSpace::get_blend_position() const {
Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
return blend_pos;
}
void AnimationNodeBlendSpace::set_x_label(const String &p_label) {
void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
x_label = p_label;
}
String AnimationNodeBlendSpace::get_x_label() const {
String AnimationNodeBlendSpace2D::get_x_label() const {
return x_label;
}
void AnimationNodeBlendSpace::set_y_label(const String &p_label) {
void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) {
y_label = p_label;
}
String AnimationNodeBlendSpace::get_y_label() const {
String AnimationNodeBlendSpace2D::get_y_label() const {
return y_label;
}
void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
if (p_index == blend_points_used) {
add_blend_point(p_node, Vector2());
} else {
@@ -238,7 +238,7 @@ void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationR
}
}
void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) {
if (auto_triangles)
return;
@@ -248,7 +248,7 @@ void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
}
}
Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
Vector<int> t;
if (auto_triangles && trianges_dirty)
@@ -263,7 +263,7 @@ Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
return t;
}
void AnimationNodeBlendSpace::_update_triangles() {
void AnimationNodeBlendSpace2D::_update_triangles() {
if (!auto_triangles || !trianges_dirty)
return;
@@ -286,7 +286,7 @@ void AnimationNodeBlendSpace::_update_triangles() {
}
}
Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
_update_triangles();
@@ -323,7 +323,7 @@ Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
return best_point;
}
void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
r_weights[0] = 1;
@@ -369,7 +369,7 @@ void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector
r_weights[2] = w;
}
float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
@@ -453,11 +453,11 @@ float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
return mind;
}
String AnimationNodeBlendSpace::get_caption() const {
return "BlendSpace";
String AnimationNodeBlendSpace2D::get_caption() const {
return "BlendSpace2D";
}
void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("blend_point_")) {
String left = property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
@@ -468,57 +468,57 @@ void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) {
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
auto_triangles = p_enable;
if (auto_triangles) {
trianges_dirty = true;
}
}
bool AnimationNodeBlendSpace::get_auto_triangles() const {
bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
return auto_triangles;
}
void AnimationNodeBlendSpace::_bind_methods() {
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position);
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position);
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node);
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node);
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point);
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count);
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position);
ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node);
ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node);
ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point);
ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count);
ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point);
ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle);
ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count);
ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point);
ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle);
ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count);
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space);
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space);
ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space);
ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space);
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space);
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space);
ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space);
ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap);
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace::set_blend_position);
ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace::get_blend_position);
ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label);
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label);
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label);
ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label);
ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label);
ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point);
ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles);
ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles);
ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles);
ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles);
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles);
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
@@ -537,7 +537,7 @@ void AnimationNodeBlendSpace::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
}
AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
auto_triangles = true;
blend_points_used = 0;
@@ -549,7 +549,7 @@ AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
trianges_dirty = false;
}
AnimationNodeBlendSpace::~AnimationNodeBlendSpace() {
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
for (int i = 0; i < blend_points_used; i++) {
blend_points[i].node->set_parent(this);

View File

@@ -1,10 +1,10 @@
#ifndef ANIMATION_BLEND_SPACE_H
#define ANIMATION_BLEND_SPACE_H
#ifndef ANIMATION_BLEND_SPACE_2D_H
#define ANIMATION_BLEND_SPACE_2D_H
#include "scene/animation/animation_graph_player.h"
class AnimationNodeBlendSpace : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace, AnimationRootNode)
class AnimationNodeBlendSpace2D : public AnimationRootNode {
GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode)
enum {
MAX_BLEND_POINTS = 64
@@ -87,8 +87,8 @@ public:
void set_auto_triangles(bool p_enable);
bool get_auto_triangles() const;
AnimationNodeBlendSpace();
~AnimationNodeBlendSpace();
AnimationNodeBlendSpace2D();
~AnimationNodeBlendSpace2D();
};
#endif // ANIMATION_BLEND_SPACE_H
#endif // ANIMATION_BLEND_SPACE_2D_H

View File

@@ -63,7 +63,8 @@
#include "scene/2d/tile_map.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/animation/animation_blend_space.h"
#include "scene/animation/animation_blend_space_1d.h"
#include "scene/animation/animation_blend_space_2d.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_graph_player.h"
#include "scene/animation/animation_node_state_machine.h"
@@ -390,7 +391,8 @@ void register_scene_types() {
ClassDB::register_class<AnimationNode>();
ClassDB::register_class<AnimationRootNode>();
ClassDB::register_class<AnimationNodeBlendTree>();
ClassDB::register_class<AnimationNodeBlendSpace>();
ClassDB::register_class<AnimationNodeBlendSpace1D>();
ClassDB::register_class<AnimationNodeBlendSpace2D>();
ClassDB::register_class<AnimationNodeStateMachine>();
ClassDB::register_class<AnimationNodeStateMachineTransition>();
ClassDB::register_class<AnimationNodeOutput>();