Fix extraction of C# default property values when negative
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@@ -22,7 +22,7 @@ partial class ExportedFields
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values.Add(PropertyName.@_fieldInt16, global::Godot.Variant.From<short>(___fieldInt16_default_value));
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int ___fieldInt32_default_value = 10;
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values.Add(PropertyName.@_fieldInt32, global::Godot.Variant.From<int>(___fieldInt32_default_value));
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long ___fieldInt64_default_value = 10;
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long ___fieldInt64_default_value = -10_000;
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values.Add(PropertyName.@_fieldInt64, global::Godot.Variant.From<long>(___fieldInt64_default_value));
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byte ___fieldByte_default_value = 10;
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values.Add(PropertyName.@_fieldByte, global::Godot.Variant.From<byte>(___fieldByte_default_value));
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@@ -36,7 +36,7 @@ partial class ExportedProperties
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values.Add(PropertyName.@PropertyInt16, global::Godot.Variant.From<short>(__PropertyInt16_default_value));
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int __PropertyInt32_default_value = 10;
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values.Add(PropertyName.@PropertyInt32, global::Godot.Variant.From<int>(__PropertyInt32_default_value));
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long __PropertyInt64_default_value = 10;
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long __PropertyInt64_default_value = -10_000;
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values.Add(PropertyName.@PropertyInt64, global::Godot.Variant.From<long>(__PropertyInt64_default_value));
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byte __PropertyByte_default_value = 10;
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values.Add(PropertyName.@PropertyByte, global::Godot.Variant.From<byte>(__PropertyByte_default_value));
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