Fix extraction of C# default property values when negative
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@@ -9,7 +9,7 @@ public partial class ExportedFields : GodotObject
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[Export] private SByte _fieldSByte = 10;
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[Export] private Int16 _fieldInt16 = 10;
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[Export] private Int32 _fieldInt32 = 10;
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[Export] private Int64 _fieldInt64 = 10;
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[Export] private Int64 _fieldInt64 = -10_000;
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[Export] private Byte _fieldByte = 10;
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[Export] private UInt16 _fieldUInt16 = 10;
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[Export] private UInt32 _fieldUInt32 = 10;
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@@ -97,7 +97,7 @@ public partial class ExportedProperties : GodotObject
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[Export] private SByte PropertySByte { get; set; } = 10;
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[Export] private Int16 PropertyInt16 { get; set; } = 10;
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[Export] private Int32 PropertyInt32 { get; set; } = 10;
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[Export] private Int64 PropertyInt64 { get; set; } = 10;
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[Export] private Int64 PropertyInt64 { get; set; } = -10_000;
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[Export] private Byte PropertyByte { get; set; } = 10;
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[Export] private UInt16 PropertyUInt16 { get; set; } = 10;
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[Export] private UInt32 PropertyUInt32 { get; set; } = 10;
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