Change explicit 'Godot 4.0' references to 'Godot 4'

Fixes #79276.
This commit is contained in:
Rémi Verschelde
2023-07-10 13:08:11 +02:00
parent 7030ac555f
commit 8a06ec979e
6 changed files with 33 additions and 33 deletions

View File

@@ -3098,7 +3098,7 @@ ProjectManager::ProjectManager() {
ask_full_convert_dialog = memnew(ConfirmationDialog);
ask_full_convert_dialog->set_autowrap(true);
ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3 to work in Godot 4.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
add_child(ask_full_convert_dialog);