Cleanup remaining EditorUndoRedoManager usages
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@@ -35,12 +35,10 @@
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#include "scene/2d/navigation_link_2d.h"
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class CanvasItemEditor;
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class EditorUndoRedoManager;
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class NavigationLink2DEditor : public Control {
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GDCLASS(NavigationLink2DEditor, Control);
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Ref<EditorUndoRedoManager> undo_redo;
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CanvasItemEditor *canvas_item_editor = nullptr;
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NavigationLink2D *node = nullptr;
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@@ -58,8 +56,6 @@ public:
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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void forward_canvas_draw_over_viewport(Control *p_overlay);
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void edit(NavigationLink2D *p_node);
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NavigationLink2DEditor();
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};
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class NavigationLink2DEditorPlugin : public EditorPlugin {
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