Cleanup remaining EditorUndoRedoManager usages
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@@ -38,7 +38,6 @@
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#include "scene/main/resource_preloader.h"
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class EditorFileDialog;
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class EditorUndoRedoManager;
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class ResourcePreloaderEditor : public PanelContainer {
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GDCLASS(ResourcePreloaderEditor, PanelContainer);
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@@ -68,8 +67,6 @@ class ResourcePreloaderEditor : public PanelContainer {
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void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _item_edited();
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Ref<EditorUndoRedoManager> undo_redo;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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@@ -80,8 +77,6 @@ protected:
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static void _bind_methods();
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public:
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void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
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void edit(ResourcePreloader *p_preloader);
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ResourcePreloaderEditor();
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};
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