Rename Quat to Quaternion
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@@ -143,10 +143,10 @@ void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_p
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memnew_placement_custom(dest, Variant, Variant(*plane));
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}
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void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
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void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) {
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Variant *dest = (Variant *)r_dest;
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const Quat *quat = (const Quat *)p_quat;
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memnew_placement_custom(dest, Variant, Variant(*quat));
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const Quaternion *quaternion = (const Quaternion *)p_quaternion;
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memnew_placement_custom(dest, Variant, Variant(*quaternion));
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}
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void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
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@@ -378,10 +378,10 @@ godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
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return raw_dest;
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}
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godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
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godot_quat raw_dest;
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godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self) {
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godot_quaternion raw_dest;
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const Variant *self = (const Variant *)p_self;
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Quat *dest = (Quat *)&raw_dest;
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Quaternion *dest = (Quaternion *)&raw_dest;
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*dest = *self;
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return raw_dest;
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}
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