Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
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@@ -50,10 +50,8 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
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path_get_cache.erase(p_id);
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// Cleanup sent cache.
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// Some refactoring is needed to make this faster and do paths GC.
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List<NodePath> keys;
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path_send_cache.get_key_list(&keys);
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for (const NodePath &E : keys) {
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PathSentCache *psc = path_send_cache.getptr(E);
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for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
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PathSentCache *psc = path_send_cache.getptr(E.key);
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psc->confirmed_peers.erase(p_id);
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}
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}
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