Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
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@@ -49,9 +49,8 @@ void SceneReplicationInterface::make_default() {
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void SceneReplicationInterface::_free_remotes(int p_id) {
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const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id);
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const uint32_t *k = nullptr;
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while ((k = remotes.next(k))) {
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Node *node = rep_state->get_node(remotes.get(*k));
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for (const KeyValue<uint32_t, ObjectID> &E : remotes) {
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Node *node = rep_state->get_node(E.value);
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ERR_CONTINUE(!node);
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node->queue_delete();
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}
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