Compile out editor-only logic within validate_property in games
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@@ -65,7 +65,6 @@ protected:
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GDVIRTUAL2(_skeleton_changed, Skeleton3D *, Skeleton3D *);
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GDVIRTUAL0(_validate_bone_names);
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void _validate_property(PropertyInfo &p_property) const;
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void _notification(int p_what);
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static void _bind_methods();
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