Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
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@@ -507,6 +507,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("resources/save_compressed_resources",true);
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set("resources/auto_reload_modified_images",true);
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set("import/automatic_reimport_on_sources_changed",true);
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if (p_extra_config.is_valid()) {
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if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
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