Continue to improve vector4 type in visual shaders
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@@ -2166,7 +2166,6 @@ public:
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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@@ -2177,7 +2176,6 @@ public:
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virtual Map<StringName, String> get_editable_properties_names() const override;
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virtual bool is_show_prop_names() const override;
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virtual bool is_code_generated() const override;
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Vector<StringName> get_editable_properties() const override;
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@@ -2216,6 +2214,10 @@ public:
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
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@@ -2232,16 +2234,8 @@ class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUnif
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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@@ -2255,16 +2249,8 @@ class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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@@ -2278,16 +2264,8 @@ class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
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public:
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virtual String get_caption() const override;
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virtual int get_input_port_count() const override;
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virtual PortType get_input_port_type(int p_port) const override;
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virtual String get_input_port_name(int p_port) const override;
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virtual int get_output_port_count() const override;
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virtual PortType get_output_port_type(int p_port) const override;
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virtual String get_output_port_name(int p_port) const override;
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virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
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virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
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