Fix animation play backward doesn't process current key&animtrack seek

This commit is contained in:
Silc Renew
2022-12-05 09:30:47 +09:00
parent 55da3c1631
commit 8c540b1d71
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -955,7 +955,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
break;
}
if (player->is_playing() || p_seeked) {
if (player->is_playing()) {
player->play(anim_name);
player->seek(at_anim_pos);
nc->animation_playing = true;