Fix animation play backward doesn't process current key&animtrack seek
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@@ -955,7 +955,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
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break;
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}
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if (player->is_playing() || p_seeked) {
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if (player->is_playing()) {
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player->play(anim_name);
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player->seek(at_anim_pos);
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nc->animation_playing = true;
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