Overhaul scene loading and edit state management

This commit is contained in:
kobewi
2026-02-28 23:08:26 +01:00
parent f94bbfc07c
commit 8cd87c2c16
18 changed files with 242 additions and 247 deletions
+1 -1
View File
@@ -167,7 +167,7 @@ void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
if (!p_file.is_resource_file() && !ResourceCache::has(p_file)) {
// If it's a built-in script, make sure the scene is opened first.
EditorNode::get_singleton()->load_scene(p_file.get_slice("::", 0));
EditorNode::get_singleton()->open_scene(p_file.get_slice("::", 0));
}
Ref<Script> s = ResourceLoader::load(p_file);
emit_signal(SNAME("goto_script_line"), s, p_line - 1);