UWP: Remove platform port, needs to be redone from scratch for 4.x

The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
This commit is contained in:
Rémi Verschelde
2023-09-07 15:01:59 +02:00
parent d6d8cb1a17
commit 8de6405288
53 changed files with 44 additions and 4560 deletions
+1 -3
View File
@@ -439,9 +439,7 @@ File extracted from upstream release tarball:
- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/` except `config_psa.h` and `psa_util.h`.
- All `*.c` and `*.h` from `library/` to `thirdparty/mbedtls/library/` except those starting with `psa_*`.
- The `LICENSE` file.
- Applied the patch in `patches/1453.diff` to fix UWP build (upstream PR:
https://github.com/ARMmbed/mbedtls/pull/1453).
Applied the patch in `patches/windows-arm64-hardclock.diff`.
- Applied the patch in `patches/windows-arm64-hardclock.diff`.
Applied the patch in `aesni-no-arm-intrinsics.patch` to fix MSVC ARM build.
- Added 2 files `godot_core_mbedtls_platform.c` and `godot_core_mbedtls_config.h`
providing configuration for light bundling with core.