Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D).
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@@ -513,7 +513,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c
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}
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void PhysicsServer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("line_shape_create"), &PhysicsServer2D::line_shape_create);
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ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create);
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ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create);
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ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create);
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ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &PhysicsServer2D::rectangle_shape_create);
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@@ -674,7 +674,7 @@ void PhysicsServer2D::_bind_methods() {
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BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
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BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH);
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BIND_ENUM_CONSTANT(SHAPE_LINE);
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BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN);
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BIND_ENUM_CONSTANT(SHAPE_SEGMENT);
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BIND_ENUM_CONSTANT(SHAPE_CIRCLE);
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BIND_ENUM_CONSTANT(SHAPE_RECTANGLE);
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