Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering method compatible with the current platform. Rendering methods that are disabled at build-time are also grayed out (only for OpenGL). While it is possible in theory to create a project using Forward+ on web (thanks to the automatic fallback), it will look different once edited on a desktop platform.
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@@ -742,7 +742,16 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
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EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
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#if defined(WEB_ENABLED)
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// Web platform only supports `gl_compatibility`.
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "gl_compatibility", "forward_plus,mobile,gl_compatibility")
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#elif defined(ANDROID_ENABLED)
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// Use more suitable rendering method by default.
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "mobile", "forward_plus,mobile,gl_compatibility")
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#else
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EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
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#endif
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if (p_extra_config.is_valid()) {
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if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
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