Implement collision impulse in Godot Physics 3D
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@@ -152,10 +152,10 @@
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</description>
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</method>
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<method name="get_contact_impulse" qualifiers="const">
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<return type="float" />
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<return type="Vector3" />
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<param index="0" name="contact_idx" type="int" />
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<description>
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Impulse created by the contact. Only implemented for Bullet physics.
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Impulse created by the contact.
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</description>
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</method>
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<method name="get_contact_local_normal" qualifiers="const">
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