Merge pull request #114366 from KoBeWi/uh
Add EditorDock's own DockSlot enum
This commit is contained in:
@@ -204,7 +204,7 @@ namespace GodotTools.Build
|
||||
{
|
||||
Name = "MSBuild".TTR();
|
||||
IconName = "BuildCSharp";
|
||||
DefaultSlot = EditorPlugin.DockSlot.Bottom;
|
||||
DefaultSlot = EditorDock.DockSlot.Bottom;
|
||||
AvailableLayouts = DockLayout.Horizontal | DockLayout.Floating;
|
||||
Global = false;
|
||||
Transient = true;
|
||||
|
||||
@@ -437,7 +437,7 @@ OpenXRActionMapEditor::OpenXRActionMapEditor() {
|
||||
set_name(TTRC("OpenXR Action Map"));
|
||||
set_icon_name("OpenXRActionMap");
|
||||
set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_openxr_action_map_bottom_panel", TTRC("Toggle OpenXR Action Map Dock")));
|
||||
set_default_slot(DockConstants::DOCK_SLOT_BOTTOM);
|
||||
set_default_slot(EditorDock::DOCK_SLOT_BOTTOM);
|
||||
set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL | EditorDock::DOCK_LAYOUT_FLOATING);
|
||||
set_custom_minimum_size(Size2(0.0, 300.0 * EDSCALE));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user