i18n: Sync classref translations with Weblate
(cherry picked from commit 10414fa8936836fbb790a76ad8046a7350ea20c8)
This commit is contained in:
@@ -7533,7 +7533,7 @@ msgid ""
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msgstr ""
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#: doc/classes/ArrayMesh.xml
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msgid "Default value used for index_array_len when no indices are present."
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msgid "Value used internally when no indices are present."
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msgstr ""
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#: doc/classes/ArrayMesh.xml
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@@ -13752,7 +13752,6 @@ msgstr ""
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#: doc/classes/CollisionObject.xml doc/classes/CollisionObject2D.xml
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#: doc/classes/Navigation.xml doc/classes/Navigation2D.xml
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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msgid "Returns the object's [RID]."
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msgstr ""
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@@ -16858,14 +16857,14 @@ msgstr ""
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#: doc/classes/Control.xml
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msgid ""
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"Show the system's wait mouse cursor, often an hourglass, when the user "
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"hovers the node."
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"Show the system's wait mouse cursor when the user hovers the node. Often an "
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"hourglass."
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msgstr ""
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#: doc/classes/Control.xml
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msgid ""
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"Show the system's busy mouse cursor when the user hovers the node. Often an "
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"hourglass."
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"arrow with a small hourglass."
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msgstr ""
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#: doc/classes/Control.xml
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@@ -20605,8 +20604,9 @@ msgid "Returns the scan progress for 0 to 1 if the FS is being scanned."
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msgstr ""
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#: doc/classes/EditorFileSystem.xml
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msgid "Returns [code]true[/code] of the filesystem is being scanned."
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msgstr ""
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#, fuzzy
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msgid "Returns [code]true[/code] if the filesystem is being scanned."
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msgstr "매개변수의 코사인 값을 반환합니다."
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#: doc/classes/EditorFileSystem.xml
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msgid "Scan the filesystem for changes."
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@@ -24684,6 +24684,19 @@ msgstr ""
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msgid "Returns the font ascent (number of pixels above the baseline)."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Returns outline contours of the glyph as a [code]Dictionary[/code] with the "
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"following contents:\n"
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"[code]points[/code] - [PoolVector3Array], containing outline points. "
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"[code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is "
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"the type of the point, using the [enum ContourPointTag] values.\n"
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"[code]contours[/code] - [PoolIntArray], containing indices the end "
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"points of each contour.\n"
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"[code]orientation[/code] - [bool], contour orientation. If [code]true[/"
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"code], clockwise contours must be filled."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Returns the size of a character, optionally taking kerning into account if "
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@@ -24691,6 +24704,30 @@ msgid ""
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"height (see [method get_height]) and has no relation to the glyph height."
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msgstr ""
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns resource id of the cache texture containing the char."
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msgstr "두 벡터의 나머지를 반환합니다."
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns size of the cache texture containing the char."
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msgstr "매개변수의 사인 값을 반환합니다."
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns char offset from the baseline."
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msgstr "매개변수의 코사인 값을 반환합니다."
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#: doc/classes/Font.xml
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#, fuzzy
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msgid "Returns size of the char."
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msgstr "매개변수의 사인 값을 반환합니다."
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#: doc/classes/Font.xml
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msgid "Returns rectangle in the cache texture containing the char."
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msgstr ""
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#: doc/classes/Font.xml
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msgid "Returns the font descent (number of pixels below the baseline)."
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msgstr ""
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@@ -24722,6 +24759,22 @@ msgid ""
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"function to propagate changes to controls that might use it."
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msgstr ""
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#: doc/classes/Font.xml
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msgid "Contour point is on the curve."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Contour point isn't on the curve, but serves as a control point for a conic "
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"(quadratic) Bézier arc."
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msgstr ""
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#: doc/classes/Font.xml
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msgid ""
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"Contour point isn't on the curve, but serves as a control point for a cubic "
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"Bézier arc."
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msgstr ""
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#: doc/classes/FuncRef.xml
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msgid "Reference to a function in an object."
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msgstr ""
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@@ -26579,7 +26632,10 @@ msgid "Emitted when the user presses [code]Ctrl + C[/code]."
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msgstr ""
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#: doc/classes/GraphEdit.xml
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msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
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msgid ""
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"Emitted when a GraphNode is attempted to be removed from the GraphEdit. "
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"Provides a list of node names to be removed (all selected nodes, excluding "
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"nodes without closing button)."
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msgstr ""
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#: doc/classes/GraphEdit.xml
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@@ -27321,7 +27377,8 @@ msgid ""
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"[Generic6DOFJoint]."
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msgstr ""
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#: doc/classes/HingeJoint.xml doc/classes/SpriteBase3D.xml
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#: doc/classes/HingeJoint.xml doc/classes/Label3D.xml
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#: doc/classes/SpriteBase3D.xml
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msgid "Returns the value of the specified flag."
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msgstr ""
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@@ -28486,7 +28543,11 @@ msgid ""
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid "Maximum allowed size for response bodies."
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msgid ""
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"Maximum allowed size for response bodies ([code]-1[/code] means no limit). "
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"When only small files are expected, this can be used to prevent disallow "
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"receiving files that are too large, preventing potential denial of service "
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"attacks."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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@@ -28498,11 +28559,32 @@ msgid ""
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid "The file to download into. Will output any received file into it."
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msgid ""
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"The file to download into. If set to a non-empty string, the request output "
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"will be written to the file located at the path. If a file already exists at "
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"the specified location, it will be overwritten as soon as body data begins "
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"to be received.\n"
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"[b]Note:[/b] Folders are not automatically created when the file is created. "
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"If [member download_file] points to a subfolder, it's recommended to create "
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"the necessary folders beforehand using [method Directory.make_dir_recursive] "
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"to ensure the file can be written."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid "Maximum number of allowed redirects."
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msgid ""
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"Maximum number of allowed redirects. This is used to prevent endless "
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"redirect loops."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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msgid ""
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"If set to a value greater than [code]0.0[/code], the HTTP request will time "
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"out after [code]timeout[/code] seconds have passed and the request is not "
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"[i]completed[/i] yet. For small HTTP requests such as REST API usage, set "
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"[member timeout] to a value greater than [code]0.0[/code] to prevent the "
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"application from getting stuck if the request fails to get a response in a "
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"timely manner. For file downloads, leave this to [code]0.0[/code] to prevent "
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"the download from failing if it takes too much time."
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msgstr ""
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#: doc/classes/HTTPRequest.xml
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@@ -29979,15 +30061,15 @@ msgstr ""
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#: doc/classes/Input.xml
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msgid ""
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"Wait cursor. Indicates that the application is busy performing an operation. "
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"This cursor shape denotes that the application is still usable during the "
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"operation."
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"This cursor shape denotes that the application isn't usable during the "
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"operation (e.g. something is blocking its main thread)."
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msgstr ""
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#: doc/classes/Input.xml
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msgid ""
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"Busy cursor. Indicates that the application is busy performing an operation. "
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"This cursor shape denotes that the application isn't usable during the "
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"operation (e.g. something is blocking its main thread)."
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"This cursor shape denotes that the application is still usable during the "
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"operation."
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msgstr ""
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#: doc/classes/Input.xml
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@@ -32356,11 +32438,11 @@ msgid ""
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"screen. Useful to animate the text in a dialog box."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "The text to display on screen."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "If [code]true[/code], all the text displays as UPPERCASE."
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msgstr ""
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@@ -32374,35 +32456,35 @@ msgstr ""
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msgid "Restricts the number of characters to display. Set to -1 to disable."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "Align rows to the left (default)."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "Align rows centered."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
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msgid "Align rows to the right."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Expand row whitespaces to fit the width."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text to the top."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text to the center."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text to the bottom."
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msgstr ""
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#: doc/classes/Label.xml
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#: doc/classes/Label.xml doc/classes/Label3D.xml
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msgid "Align the whole text by spreading the rows."
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msgstr ""
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@@ -32444,6 +32526,194 @@ msgstr ""
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msgid "Background [StyleBox] for the [Label]."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Displays plain text in a 3D world."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Label3D displays plain text in a 3D world. It gives you control over the "
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"horizontal and vertical alignment."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Returns a [TriangleMesh] with the label's vertices following its current "
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"configuration (such as its [member pixel_size])."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If [code]true[/code], the specified flag will be enabled. See [enum Label3D."
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"DrawFlags] for a list of flags."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"The alpha cutting mode to use for the sprite. See [enum AlphaCutMode] for "
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"possible values."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
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msgid "Threshold at which the alpha scissor will discard values."
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msgstr ""
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#: doc/classes/Label3D.xml
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#, fuzzy
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msgid "If [code]true[/code], wraps the text to the [member width]."
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msgstr "매개변수의 코사인 값을 반환합니다."
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#: doc/classes/Label3D.xml
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msgid ""
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"The billboard mode to use for the label. See [enum SpatialMaterial."
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"BillboardMode] for possible values."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If [code]true[/code], text can be seen from the back as well, if "
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"[code]false[/code], it is invisible when looking at it from behind."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
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#, fuzzy
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msgid ""
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"If [code]true[/code], the label is rendered at the same size regardless of "
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"distance."
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msgstr "매개변수의 코사인 값을 반환합니다."
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#: doc/classes/Label3D.xml
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msgid "[Font] used for the [Label3D]'s text."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Controls the text's horizontal alignment. Supports left, center, right. Set "
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"it to one of the [enum Align] constants."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Vertical space between lines in multiline [Label3D]."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Text [Color] of the [Label3D]."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
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#: doc/classes/SpriteBase3D.xml
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msgid ""
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"If [code]true[/code], depth testing is disabled and the object will be drawn "
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"in render order."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "The text drawing offset (in pixels)."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "The tint of [Font]'s outline."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Sets the render priority for the text outline. Higher priority objects will "
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"be sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
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"not impact how transparent objects are sorted relative to opaque objects. "
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"This is because opaque objects are not sorted, while transparent objects are "
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"sorted from back to front (subject to priority)."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "The size of one pixel's width on the label to scale it in 3D."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Sets the render priority for the text. Higher priority objects will be "
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"sorted in front of lower priority objects.\n"
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"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
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"ALPHA_CUT_DISABLED] (default value).\n"
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"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
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"not impact how transparent objects are sorted relative to opaque objects. "
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"This is because opaque objects are not sorted, while transparent objects are "
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"sorted from back to front (subject to priority)."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If [code]true[/code], the [Light] in the [Environment] has effects on the "
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"label."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Controls the text's vertical alignment. Supports top, center, bottom. Set it "
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"to one of the [enum VAlign] constants."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "Text width (in pixels), used for autowrap and fill alignment."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid "If set, lights in the environment affect the label."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"If set, text can be seen from the back as well. If not, the texture is "
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"invisible when looking at it from behind."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpatialMaterial.xml
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#: doc/classes/SpriteBase3D.xml
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msgid ""
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"Disables the depth test, so this object is drawn on top of all others. "
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"However, objects drawn after it in the draw order may cover it."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"Label is scaled by depth so that it always appears the same size on screen."
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msgstr ""
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#: doc/classes/Label3D.xml doc/classes/SpriteBase3D.xml
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msgid "Represents the size of the [enum DrawFlags] enum."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"This mode performs standard alpha blending. It can display translucent "
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"areas, but transparency sorting issues may be visible when multiple "
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"transparent materials are overlapping."
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msgstr ""
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#: doc/classes/Label3D.xml
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msgid ""
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"This mode only allows fully transparent or fully opaque pixels. This mode is "
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"also known as [i]alpha testing[/i] or [i]1-bit transparency[/i].\n"
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"[b]Note:[/b] This mode might have issues with anti-aliased fonts and "
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"outlines, try adjusting [member alpha_scissor_threshold] or using SDF font.\n"
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"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
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||||
"scripts), this mode might have transparency sorting issues between the main "
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||||
"text and the outline."
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||||
msgstr ""
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||||
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#: doc/classes/Label3D.xml
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msgid ""
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||||
"This mode draws fully opaque pixels in the depth prepass. This is slower "
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||||
"than [constant ALPHA_CUT_DISABLED] or [constant ALPHA_CUT_DISCARD], but it "
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"allows displaying translucent areas and smooth edges while using proper "
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||||
"sorting.\n"
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"[b]Note:[/b] When using text with overlapping glyphs (e.g., cursive "
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||||
"scripts), this mode might have transparency sorting issues between the main "
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||||
"text and the outline."
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||||
msgstr ""
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||||
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||||
#: doc/classes/LargeTexture.xml
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||||
msgid ""
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||||
"[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with "
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||||
@@ -35734,6 +36004,11 @@ msgid ""
|
||||
"navigation path, it will return the origin of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [NavigationServer]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Returns the user-defined target location (set with [method "
|
||||
@@ -35783,6 +36058,16 @@ msgstr ""
|
||||
msgid "The agent height offset to match the navigation mesh height."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [NavigationServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector3 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml
|
||||
msgid ""
|
||||
"Ignores collisions on the Y axis. Must be [code]true[/code] to move on a "
|
||||
@@ -35884,12 +36169,27 @@ msgid ""
|
||||
"navigation path, it will return the position of the agent's parent."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [RID] of this agent on the [Navigation2DServer]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"Sets the [Navigation2D] node used by the agent. Useful when you don't want "
|
||||
"to make the agent a child of a [Navigation2D] node."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code] the agent is registered for an RVO avoidance callback "
|
||||
"on the [Navigation2DServer]. When [method set_velocity] is used and the "
|
||||
"processing is completed a [code]safe_velocity[/code] Vector2 is received "
|
||||
"with a signal connection to [signal velocity_computed]. Avoidance processing "
|
||||
"with many registered agents has a significant performance cost and should "
|
||||
"only be enabled on agents that currently require it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "A mesh to approximate the walkable areas and obstacles."
|
||||
msgstr ""
|
||||
@@ -36676,7 +36976,7 @@ msgstr ""
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
msgid ""
|
||||
"Enable or disable certificate verification when [member use_dtls] "
|
||||
"Enable or disable certificate verification when [member use_dtls] is "
|
||||
"[code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
@@ -37628,7 +37928,7 @@ msgstr ""
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the physics interpolated flag is set for this "
|
||||
"Node (see [member physics_interpolation_mode]).\n"
|
||||
"[b]Note:[/b] Interpolation will only be active is both the flag is set "
|
||||
"[b]Note:[/b] Interpolation will only be active if both the flag is set "
|
||||
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
|
||||
"be tested using [method is_physics_interpolated_and_enabled]."
|
||||
msgstr ""
|
||||
@@ -45430,10 +45730,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the tooltip associated with the specified index index [code]idx[/"
|
||||
"code]."
|
||||
msgstr ""
|
||||
"Returns the tooltip associated with the specified index [code]idx[/code]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
@@ -51406,7 +51706,7 @@ msgid "The default text font."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "The background The background used when the [RichTextLabel] is focused."
|
||||
msgid "The background used when the [RichTextLabel] is focused."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
@@ -52777,13 +53077,6 @@ msgid ""
|
||||
"ERR_CANT_CREATE] if the scene cannot be instantiated."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application automatically accepts quitting. "
|
||||
"Enabled by default.\n"
|
||||
"For mobile platforms, see [method set_quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Sets the given [code]property[/code] to [code]value[/code] on all members of "
|
||||
@@ -52802,16 +53095,14 @@ msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android). Enabled by default.\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Configures screen stretching to the given [enum StretchMode], [enum "
|
||||
"StretchAspect], minimum size and [code]scale[/code]."
|
||||
"If [code]true[/code], the application automatically accepts quitting.\n"
|
||||
"For mobile platforms, see [member quit_on_go_back]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
@@ -52877,6 +53168,14 @@ msgid ""
|
||||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the application quits automatically on going back (e."
|
||||
"g. on Android).\n"
|
||||
"To handle 'Go Back' button when this option is disabled, use [constant "
|
||||
"MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
@@ -55184,6 +55483,10 @@ msgid ""
|
||||
"space."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Enables signed distance field rendering shader."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "If [code]true[/code], the object receives no ambient light."
|
||||
msgstr ""
|
||||
@@ -55207,12 +55510,6 @@ msgid ""
|
||||
"distance."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], depth testing is disabled and the object will be drawn "
|
||||
"in render order."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], transparency is enabled on the body. See also [member "
|
||||
@@ -55327,10 +55624,6 @@ msgid ""
|
||||
"a comparison of normal map coordinates expected by popular engines."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Threshold at which the alpha scissor will discard values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the shader will keep the scale set for the mesh. "
|
||||
@@ -55785,12 +56078,6 @@ msgid ""
|
||||
"increase the speed of the shader at the cost of quality."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"Disables the depth test, so this object is drawn on top of all others. "
|
||||
"However, objects drawn after it in the draw order may cover it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid "Set [code]ALBEDO[/code] to the per-vertex color specified in the mesh."
|
||||
msgstr ""
|
||||
@@ -56440,6 +56727,18 @@ msgstr ""
|
||||
msgid "The size of one pixel's width on the sprite to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"Sets the render priority for the sprite. Higher priority objects will be "
|
||||
"sorted in front of lower priority objects.\n"
|
||||
"[b]Node:[/b] This only applies if [member alpha_cut] is set to [constant "
|
||||
"ALPHA_CUT_DISABLED] (default value).\n"
|
||||
"[b]Note:[/b] This only applies to sorting of transparent objects. This will "
|
||||
"not impact how transparent objects are sorted relative to opaque objects. "
|
||||
"This is because opaque objects are not sorted, while transparent objects are "
|
||||
"sorted from back to front (subject to priority)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [Light] in the [Environment] has effects on the "
|
||||
@@ -56469,7 +56768,8 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteBase3D.xml
|
||||
msgid "Represents the size of the [enum DrawFlags] enum."
|
||||
msgid ""
|
||||
"Sprite is scaled by depth so that it always appears the same size on screen."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpriteFrames.xml
|
||||
@@ -59602,6 +59902,50 @@ msgid ""
|
||||
"Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Generate an [PrimitiveMesh] from the text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Generate an [PrimitiveMesh] from the text.\n"
|
||||
"TextMesh can be generated only when using dynamic fonts with vector glyph "
|
||||
"contours. Bitmap fonts (including bitmap data in the TrueType/OpenType "
|
||||
"containers, like color emoji fonts) are not supported.\n"
|
||||
"The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the "
|
||||
"height for the front face, 40% for the back face, 10% for the outer edges "
|
||||
"and 10% for the inner edges."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "Step (in pixels) used to approximate Bézier curves."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Depths of the mesh, if set to [code]0.0[/code] only front surface, is "
|
||||
"generated, and UV layout is changed to use full texture for the front face "
|
||||
"only."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "[Font] used for the [TextMesh]'s text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid ""
|
||||
"Controls the text's horizontal alignment. Supports left, center and right. "
|
||||
"Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The size of one pixel's width on the text to scale it in 3D."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextMesh.xml
|
||||
msgid "The text to generate mesh from."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Texture.xml
|
||||
msgid "Texture for 2D and 3D."
|
||||
msgstr ""
|
||||
@@ -64982,12 +65326,12 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid "[VideoStream] resource for for video formats implemented via GDNative."
|
||||
msgid "[VideoStream] resource for video formats implemented via GDNative."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gdnative/doc_classes/VideoStreamGDNative.xml
|
||||
msgid ""
|
||||
"[VideoStream] resource for for video formats implemented via GDNative.\n"
|
||||
"[VideoStream] resource for video formats implemented via GDNative.\n"
|
||||
"It can be used via [url=https://github.com/KidRigger/godot-"
|
||||
"videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg."
|
||||
"org]FFmpeg[/url] library."
|
||||
@@ -73701,7 +74045,7 @@ msgid "Emitted when [member visibility_state] has changed."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid "We don't know the the target ray mode."
|
||||
msgid "We don't know the target ray mode."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
|
||||
Reference in New Issue
Block a user