Enable GLES3 on Android
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
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@@ -478,7 +478,6 @@ OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_god
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#if defined(GLES3_ENABLED)
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gl_extensions = nullptr;
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use_gl2 = false;
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#endif
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#if defined(VULKAN_ENABLED)
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