Use real_t in physics nodes

This commit is contained in:
Aaron Franke
2021-01-29 18:22:12 -05:00
parent 46de553473
commit 9199a681de
18 changed files with 226 additions and 226 deletions
+3 -3
View File
@@ -53,7 +53,7 @@ protected:
CollisionObject2D *parent;
bool disabled;
bool one_way_collision;
float one_way_collision_margin;
real_t one_way_collision_margin;
Vector<Vector<Vector2>> _decompose_in_convex();
@@ -86,8 +86,8 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
void set_one_way_collision_margin(float p_margin);
float get_one_way_collision_margin() const;
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
CollisionPolygon2D();
};