doc: Remove setters and getters now exposed via properties/members
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@@ -13,70 +13,6 @@
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<demos>
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</demos>
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<methods>
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<method name="get_bounce" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the body bounciness.
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</description>
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</method>
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<method name="get_constant_angular_velocity" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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Return the constant angular velocity for the body.
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</description>
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</method>
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<method name="get_constant_linear_velocity" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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Return the constant linear velocity for the body.
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</description>
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</method>
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<method name="get_friction" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the body friction.
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</description>
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</method>
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<method name="set_bounce">
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<return type="void">
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</return>
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<argument index="0" name="bounce" type="float">
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</argument>
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<description>
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Set the body bounciness, from 0 (not bouncy) to 1 (bouncy).
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</description>
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</method>
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<method name="set_constant_angular_velocity">
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<return type="void">
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</return>
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<argument index="0" name="vel" type="Vector3">
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</argument>
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<description>
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Set a constant angular velocity for the body. This does not rotate the body, but affects other bodies touching it, as if it was rotating.
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</description>
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</method>
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<method name="set_constant_linear_velocity">
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<return type="void">
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</return>
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<argument index="0" name="vel" type="Vector3">
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</argument>
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<description>
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Set a constant linear velocity for the body. This does not move the body, but affects other bodies touching it, as if it was moving.
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</description>
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</method>
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<method name="set_friction">
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<return type="void">
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</return>
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<argument index="0" name="friction" type="float">
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</argument>
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<description>
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Set the body friction, from 0 (frictionless) to 1 (full friction).
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</description>
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</method>
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</methods>
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<members>
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<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
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