Style: Fix whole-line commented code

They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
This commit is contained in:
Rémi Verschelde
2017-01-14 12:26:56 +01:00
parent 78e90ac60b
commit 93ab45b6b5
306 changed files with 1889 additions and 1535 deletions

View File

@@ -731,7 +731,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
ii.shape->add_vertices_to_array(col_debug,xform);
}
// print_line("PHIS x: "+xform);
//print_line("PHIS x: "+xform);
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
@@ -796,7 +796,7 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
// VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
//VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
VS::get_singleton()->instance_set_room(E->get().multimesh_instance,RID());
}
@@ -1001,8 +1001,8 @@ void GridMap::_notification(int p_what) {
_update_area_instances();
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
// IndexKey ik;
// ik.key = E->key().indexkey;
//IndexKey ik;
//ik.key = E->key().indexkey;
_octant_enter_world(E->key());
_octant_update(E->key());
}
@@ -1201,7 +1201,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(_MD("get_cell_item","x","y","z"),&GridMap::get_cell_item);
ClassDB::bind_method(_MD("get_cell_item_orientation","x","y","z"),&GridMap::get_cell_item_orientation);
// ClassDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants);
//ClassDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants);
ClassDB::bind_method(_MD("_update_dirty_map_callback"),&GridMap::_update_dirty_map_callback);
ClassDB::bind_method(_MD("resource_changed","resource"),&GridMap::resource_changed);
@@ -1706,10 +1706,12 @@ void GridMap::bake_geometry() {
void GridMap::_baked_light_changed() {
// if (!baked_light_instance)
// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
// else
// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
/*
if (!baked_light_instance)
VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
else
VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
*/
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
for(Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {