Replace NULL with nullptr
This commit is contained in:
@@ -366,10 +366,10 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
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match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
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}
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if (match) {
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if (p_pressed != NULL)
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if (p_pressed != nullptr)
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*p_pressed = key->is_pressed();
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if (p_strength != NULL)
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*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
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if (p_strength != nullptr)
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*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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}
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return match;
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}
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@@ -541,10 +541,10 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
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bool match = mb->button_index == button_index;
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if (match) {
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if (p_pressed != NULL)
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if (p_pressed != nullptr)
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*p_pressed = mb->is_pressed();
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if (p_strength != NULL)
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*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
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if (p_strength != nullptr)
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*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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}
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return match;
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@@ -815,9 +815,9 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
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if (match) {
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bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
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bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
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if (p_pressed != NULL)
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if (p_pressed != nullptr)
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*p_pressed = pressed;
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if (p_strength != NULL) {
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if (p_strength != nullptr) {
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if (pressed) {
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if (p_deadzone == 1.0f) {
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*p_strength = 1.0f;
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@@ -892,10 +892,10 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
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bool match = button_index == jb->button_index;
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if (match) {
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if (p_pressed != NULL)
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if (p_pressed != nullptr)
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*p_pressed = jb->is_pressed();
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if (p_strength != NULL)
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*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
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if (p_strength != nullptr)
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*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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}
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return match;
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@@ -1140,10 +1140,10 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
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bool match = action == act->action;
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if (match) {
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if (p_pressed != NULL)
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if (p_pressed != nullptr)
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*p_pressed = act->pressed;
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if (p_strength != NULL)
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*p_strength = (p_pressed != NULL && *p_pressed) ? 1.0f : 0.0f;
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if (p_strength != nullptr)
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*p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
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}
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return match;
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}
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@@ -39,7 +39,7 @@
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#include "editor/editor_settings.h"
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#endif
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InputFilter *InputFilter::singleton = NULL;
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InputFilter *InputFilter::singleton = nullptr;
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void (*InputFilter::set_mouse_mode_func)(InputFilter::MouseMode) = nullptr;
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InputFilter::MouseMode (*InputFilter::get_mouse_mode_func)() = nullptr;
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@@ -1028,9 +1028,9 @@ void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
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InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
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// string names of the SDL buttons in the same order as input_event.h godot buttons
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static const char *buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", NULL };
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static const char *buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", nullptr };
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static const char *axis[] = { "leftx", "lefty", "rightx", "righty", NULL };
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static const char *axis[] = { "leftx", "lefty", "rightx", "righty", nullptr };
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JoyEvent ret;
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ret.type = -1;
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@@ -33,7 +33,7 @@
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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InputMap *InputMap::singleton = NULL;
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InputMap *InputMap::singleton = nullptr;
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int InputMap::ALL_DEVICES = -1;
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@@ -116,7 +116,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
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}
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}
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return NULL;
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return nullptr;
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}
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bool InputMap::has_action(const StringName &p_action) const {
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@@ -144,7 +144,7 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
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bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
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return (_find_event(input_map[p_action], p_event) != NULL);
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return (_find_event(input_map[p_action], p_event) != nullptr);
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}
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void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
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@@ -181,7 +181,7 @@ const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_actio
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const Map<StringName, Action>::Element *E = input_map.find(p_action);
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if (!E)
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return NULL;
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return nullptr;
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return &E->get().inputs;
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}
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@@ -196,20 +196,20 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
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Ref<InputEventAction> input_event_action = p_event;
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if (input_event_action.is_valid()) {
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if (p_pressed != NULL)
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if (p_pressed != nullptr)
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*p_pressed = input_event_action->is_pressed();
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if (p_strength != NULL)
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*p_strength = (p_pressed != NULL && *p_pressed) ? input_event_action->get_strength() : 0.0f;
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if (p_strength != nullptr)
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*p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
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return input_event_action->get_action() == p_action;
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}
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bool pressed;
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float strength;
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List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
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if (event != NULL) {
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if (p_pressed != NULL)
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if (event != nullptr) {
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if (p_pressed != nullptr)
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*p_pressed = pressed;
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if (p_strength != NULL)
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if (p_strength != nullptr)
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*p_strength = strength;
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return true;
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} else {
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@@ -55,7 +55,7 @@ private:
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mutable Map<StringName, Action> input_map;
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List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
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List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
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Array _get_action_list(const StringName &p_action);
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Array _get_actions();
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@@ -79,7 +79,7 @@ public:
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const List<Ref<InputEvent>> *get_action_list(const StringName &p_action);
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bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const;
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
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const Map<StringName, Action> &get_action_map() const;
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void load_from_globals();
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