Style: Integrate #pragma once in builders/checks
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@@ -1,6 +1,5 @@
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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
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#define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
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#pragma once
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#include "drivers/gles3/shader_gles3.h"
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@@ -70,5 +69,3 @@ void main() {
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}
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};
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#endif
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