Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
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@@ -1059,6 +1059,10 @@ void SurfaceTool::set_material(const Ref<Material> &p_material) {
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material = p_material;
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}
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Ref<Material> SurfaceTool::get_material() const {
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return material;
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}
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void SurfaceTool::clear() {
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begun = false;
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primitive = Mesh::PRIMITIVE_LINES;
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@@ -1088,6 +1092,10 @@ void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) {
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ERR_FAIL_COND(begun);
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last_custom_format[p_index] = p_format;
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}
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Mesh::PrimitiveType SurfaceTool::get_primitive() const {
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return primitive;
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}
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SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
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return last_custom_format[p_index];
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@@ -1174,6 +1182,7 @@ void SurfaceTool::_bind_methods() {
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ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
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ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
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ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive);
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ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
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