Rework editor docks

This commit is contained in:
kobewi
2025-05-16 21:44:43 +02:00
parent 9283328fe7
commit 97b398cba1
26 changed files with 806 additions and 387 deletions

View File

@@ -32,6 +32,7 @@
#include "core/io/config_file.h"
#include "editor/scene/connections_dialog.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/themes/editor_scale.h"
void NodeDock::show_groups() {
@@ -48,12 +49,12 @@ void NodeDock::show_connections() {
connections->show();
}
void NodeDock::_save_layout_to_config(Ref<ConfigFile> p_layout, const String &p_section) const {
p_layout->set_value(p_section, "dock_node_current_tab", int(groups_button->is_pressed()));
void NodeDock::save_layout_to_config(Ref<ConfigFile> &p_layout, const String &p_section) const {
p_layout->set_value(p_section, "current_tab", int(groups_button->is_pressed()));
}
void NodeDock::_load_layout_from_config(Ref<ConfigFile> p_layout, const String &p_section) {
const int current_tab = p_layout->get_value(p_section, "dock_node_current_tab", 0);
void NodeDock::load_layout_from_config(const Ref<ConfigFile> &p_layout, const String &p_section) {
const int current_tab = p_layout->get_value(p_section, "current_tab", 0);
if (select_a_node->is_visible()) {
if (current_tab == 0) {
groups_button->set_pressed_no_signal(false);
@@ -78,11 +79,6 @@ void NodeDock::_notification(int p_what) {
}
}
void NodeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_save_layout_to_config"), &NodeDock::_save_layout_to_config);
ClassDB::bind_method(D_METHOD("_load_layout_from_config"), &NodeDock::_load_layout_from_config);
}
void NodeDock::update_lists() {
connections->update_tree();
}
@@ -110,10 +106,16 @@ void NodeDock::set_node(Node *p_node) {
NodeDock::NodeDock() {
singleton = this;
set_name(TTRC("Node"));
set_icon_name("Object");
set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("docks/open_node", TTRC("Open Node Dock")));
set_default_slot(EditorDockManager::DOCK_SLOT_RIGHT_UL);
VBoxContainer *main_vb = memnew(VBoxContainer);
add_child(main_vb);
set_name("Node");
mode_hb = memnew(HBoxContainer);
add_child(mode_hb);
main_vb->add_child(mode_hb);
mode_hb->hide();
connections_button = memnew(Button);
@@ -137,12 +139,12 @@ NodeDock::NodeDock() {
groups_button->connect(SceneStringName(pressed), callable_mp(this, &NodeDock::show_groups));
connections = memnew(ConnectionsDock);
add_child(connections);
main_vb->add_child(connections);
connections->set_v_size_flags(SIZE_EXPAND_FILL);
connections->hide();
groups = memnew(GroupsEditor);
add_child(groups);
main_vb->add_child(groups);
groups->set_v_size_flags(SIZE_EXPAND_FILL);
groups->hide();
@@ -154,7 +156,7 @@ NodeDock::NodeDock() {
select_a_node->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
select_a_node->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
select_a_node->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
add_child(select_a_node);
main_vb->add_child(select_a_node);
}
NodeDock::~NodeDock() {