Rename Control PRESET_WIDE to PRESET_FULL_RECT

This commit is contained in:
FireForge
2022-03-18 19:02:57 -05:00
committed by FireForge
parent abe8b88702
commit 97dfbea6ad
49 changed files with 106 additions and 106 deletions

View File

@@ -1122,7 +1122,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
case TOOL_CREATE_USER_INTERFACE: {
Control *node = memnew(Control);
node->set_anchors_and_offsets_preset(PRESET_WIDE); //more useful for resizable UIs.
node->set_anchors_and_offsets_preset(PRESET_FULL_RECT); //more useful for resizable UIs.
new_node = node;
} break;