Add support for tutorial links to makerst.py

Also change the <tutorials> structure to make use of individual <link> tags
This commit is contained in:
robojumper
2018-06-11 13:35:44 +02:00
parent 76875ba145
commit 98b59cf2a3
79 changed files with 146 additions and 100 deletions

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@@ -7,8 +7,8 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
http://enet.bespin.org/usergroup0.html
<link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
<link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>
</demos>

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@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html
<link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link>
</tutorials>
<demos>
</demos>

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@@ -10,7 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html
<link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link>
</tutorials>
<demos>
</demos>

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@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html
<link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link>
</tutorials>
<demos>
</demos>