Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly. Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions. Various other changes mostly cosmetic in nature.
This commit is contained in:
@@ -6839,6 +6839,15 @@
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Create a rotation matrix which rotates around the given axis by the specified angle. The axis must be a normalized vector.
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</description>
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</method>
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<method name="Basis">
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<return type="Basis">
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</return>
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<argument index="0" name="euler" type="Vector3">
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</argument>
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<description>
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Create a rotation matrix (in the XYZ convention: first Z, then Y, and X last) from the specified Euler angles, given in the vector format as (third,second,first).
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</description>
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</method>
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<method name="Basis">
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<return type="Basis">
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</return>
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@@ -6863,8 +6872,7 @@
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<return type="Vector3">
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</return>
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<description>
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Return Euler angles (in the XYZ convention: first Z, then Y, and X last) from the matrix. Returned vector contains the rotation angles in the format (third,second,first).
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This function only works if the matrix represents a proper rotation.
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Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the XYZ convention: first Z, then Y, and X last). Returned vector contains the rotation angles in the format (third,second,first).
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</description>
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</method>
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<method name="get_orthogonal_index">
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@@ -6906,6 +6914,26 @@
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Introduce an additional rotation around the given axis by phi. Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector.
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</description>
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</method>
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<method name="set_rotation_euler">
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<return type="Basis">
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</return>
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<argument index="0" name="euler" type="Vector3">
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</argument>
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<description>
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Changes only the rotation part of the [Basis] to a rotation corresponding to given Euler angles, while preserving the scaling part (as determined by get_scale).
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</description>
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</method>
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<method name="set_rotation_axis_angle">
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<return type="Basis">
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</return>
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<argument index="0" name="axis" type="Vector3">
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</argument>
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<argument index="1" name="phi" type="float">
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</argument>
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<description>
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Changes only the rotation part of the [Basis] to a rotation around given axis by phi, while preserving the scaling part (as determined by get_scale).
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</description>
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</method>
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<method name="scaled">
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<return type="Basis">
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</return>
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@@ -6915,6 +6943,15 @@
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Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform].
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</description>
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</method>
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<method name="set_scale">
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<return type="Basis">
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</return>
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<argument index="0" name="scale" type="Vector3">
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</argument>
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<description>
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Changes only the scaling part of the Basis to the specified scaling, while preserving the rotation part (as determined by get_rotation).
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</description>
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</method>
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<method name="tdotx">
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<return type="float">
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</return>
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@@ -34942,6 +34979,13 @@
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Returns a copy of the quaternion, normalized to unit length.
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</description>
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</method>
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<method name="is_normalized">
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<return type="bool">
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</return>
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<description>
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Returns whether the quaternion is normalized or not.
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</description>
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</method>
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<method name="slerp">
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<return type="Quat">
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</return>
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@@ -47093,6 +47137,13 @@ do_property].
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Returns a normalized vector to unit length.
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</description>
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</method>
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<method name="is_normalized">
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<return type="bool">
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</return>
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<description>
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Returns whether the vector is normalized or not.
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</description>
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</method>
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<method name="reflect">
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<return type="Vector2">
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</return>
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@@ -47317,6 +47368,13 @@ do_property].
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Return a copy of the normalized vector to unit length. This is the same as v / v.length().
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</description>
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</method>
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<method name="is_normalized">
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<return type="bool">
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</return>
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<description>
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Returns whether the vector is normalized or not.
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</description>
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</method>
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<method name="outer">
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<return type="Basis">
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</return>
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