Clarify the purpose of MeshInstance2D and MultiMeshInstance2D

This commit is contained in:
Hugo Locurcio
2025-11-24 19:40:19 +01:00
committed by Rémi Verschelde
parent 7692a3d53b
commit 9ae02dbab0
2 changed files with 4 additions and 2 deletions

View File

@@ -4,7 +4,7 @@
Node that instances a [MultiMesh] in 2D.
</brief_description>
<description>
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D. This can be faster to render compared to displaying many [Sprite2D] nodes with large transparent areas, especially if the nodes take up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprites' opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization).
Usage is the same as [MultiMeshInstance3D].
</description>
<tutorials>