A lot of progress with canvas rendering, still far from working.
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@@ -107,6 +107,8 @@ void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
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VSG::viewport->draw_viewports();
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VSG::scene->render_probes();
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VSG::canvas_render->update();
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_draw_margins();
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VSG::rasterizer->end_frame(p_swap_buffers);
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