refactor sync in AnimationTree

This commit is contained in:
Silc Renew
2022-06-29 15:35:29 +09:00
parent ae5668f81e
commit 9be288edf9
24 changed files with 229 additions and 184 deletions

View File

@@ -88,7 +88,7 @@
<argument index="3" name="seek_root" type="bool" />
<argument index="4" name="blend" type="float" />
<argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
<argument index="6" name="optimize" type="bool" default="true" />
<argument index="6" name="sync" type="bool" default="true" />
<description>
Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).
</description>
@@ -102,7 +102,7 @@
<argument index="4" name="seek_root" type="bool" />
<argument index="5" name="blend" type="float" />
<argument index="6" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
<argument index="7" name="optimize" type="bool" default="true" />
<argument index="7" name="sync" type="bool" default="true" />
<description>
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
</description>