refactor sync in AnimationTree
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@@ -88,7 +88,7 @@
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<argument index="3" name="seek_root" type="bool" />
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<argument index="4" name="blend" type="float" />
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<argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
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<argument index="6" name="optimize" type="bool" default="true" />
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<argument index="6" name="sync" type="bool" default="true" />
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<description>
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Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).
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</description>
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@@ -102,7 +102,7 @@
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<argument index="4" name="seek_root" type="bool" />
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<argument index="5" name="blend" type="float" />
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<argument index="6" name="filter" type="int" enum="AnimationNode.FilterAction" default="0" />
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<argument index="7" name="optimize" type="bool" default="true" />
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<argument index="7" name="sync" type="bool" default="true" />
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<description>
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Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
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</description>
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