Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions
+1 -1
View File
@@ -129,7 +129,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
int format_freq = 0;
int loop_begin = 0;
int loop_end = 0;
int frames;
int frames = 0;
Vector<float> data;