Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
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@@ -129,7 +129,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
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int format_freq = 0;
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int loop_begin = 0;
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int loop_end = 0;
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int frames;
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int frames = 0;
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Vector<float> data;
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