Embedding game process in editor
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@@ -415,6 +415,14 @@ void Engine::set_freeze_time_scale(bool p_frozen) {
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freeze_time_scale = p_frozen;
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}
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void Engine::set_embedded_in_editor(bool p_enabled) {
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embedded_in_editor = p_enabled;
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}
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bool Engine::is_embedded_in_editor() const {
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return embedded_in_editor;
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}
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Engine::Engine() {
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singleton = this;
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}
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