Embedding game process in editor
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@@ -361,6 +361,10 @@ void EditorRunBar::stop_child_process(OS::ProcessID p_pid) {
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}
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}
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OS::ProcessID EditorRunBar::get_current_process() const {
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return editor_run.get_current_process();
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}
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void EditorRunBar::set_movie_maker_enabled(bool p_enabled) {
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write_movie_button->set_pressed(p_enabled);
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}
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