initial commit, 4.5 stable
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This commit is contained in:
2025-09-16 20:46:46 -04:00
commit 9d30169a8d
13378 changed files with 7050105 additions and 0 deletions

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core/config/SCsub Normal file
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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env_config = env.Clone()
env_config.add_source_files(env.core_sources, "*.cpp")

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/**************************************************************************/
/* engine.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "engine.h"
#include "core/authors.gen.h"
#include "core/config/project_settings.h"
#include "core/donors.gen.h"
#include "core/license.gen.h"
#include "core/variant/typed_array.h"
#include "core/version.h"
#include "servers/rendering/rendering_device.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
ips = p_ips;
}
int Engine::get_physics_ticks_per_second() const {
return ips;
}
void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0.");
max_physics_steps_per_frame = p_max_physics_steps;
}
int Engine::get_max_physics_steps_per_frame() const {
return max_physics_steps_per_frame;
}
void Engine::set_physics_jitter_fix(double p_threshold) {
if (p_threshold < 0) {
p_threshold = 0;
}
physics_jitter_fix = p_threshold;
}
double Engine::get_physics_jitter_fix() const {
return physics_jitter_fix;
}
void Engine::set_max_fps(int p_fps) {
_max_fps = p_fps > 0 ? p_fps : 0;
RenderingDevice *rd = RenderingDevice::get_singleton();
if (rd) {
rd->_set_max_fps(_max_fps);
}
}
int Engine::get_max_fps() const {
return _max_fps;
}
void Engine::set_audio_output_latency(int p_msec) {
_audio_output_latency = p_msec > 1 ? p_msec : 1;
}
int Engine::get_audio_output_latency() const {
return _audio_output_latency;
}
void Engine::increment_frames_drawn() {
if (frame_server_synced) {
server_syncs++;
} else {
server_syncs = 0;
}
frame_server_synced = false;
frames_drawn++;
}
uint64_t Engine::get_frames_drawn() {
return frames_drawn;
}
void Engine::set_frame_delay(uint32_t p_msec) {
_frame_delay = p_msec;
}
uint32_t Engine::get_frame_delay() const {
return _frame_delay;
}
void Engine::set_time_scale(double p_scale) {
_time_scale = p_scale;
}
double Engine::get_time_scale() const {
return freeze_time_scale ? 0 : _time_scale;
}
double Engine::get_unfrozen_time_scale() const {
return _time_scale;
}
Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = GODOT_VERSION_MAJOR;
dict["minor"] = GODOT_VERSION_MINOR;
dict["patch"] = GODOT_VERSION_PATCH;
dict["hex"] = GODOT_VERSION_HEX;
dict["status"] = GODOT_VERSION_STATUS;
dict["build"] = GODOT_VERSION_BUILD;
String hash = String(GODOT_VERSION_HASH);
dict["hash"] = hash.is_empty() ? String("unknown") : hash;
dict["timestamp"] = GODOT_VERSION_TIMESTAMP;
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if ((int)dict["patch"] != 0) {
stringver += "." + String(dict["patch"]);
}
stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
dict["string"] = stringver;
return dict;
}
static Array array_from_info(const char *const *info_list) {
Array arr;
for (int i = 0; info_list[i] != nullptr; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
static Array array_from_info_count(const char *const *info_list, int info_count) {
Array arr;
for (int i = 0; i < info_count; i++) {
arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
Dictionary Engine::get_author_info() const {
Dictionary dict;
dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
return dict;
}
TypedArray<Dictionary> Engine::get_copyright_info() const {
TypedArray<Dictionary> components;
for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
Dictionary component_dict;
component_dict["name"] = String::utf8(cp_info.name);
Array parts;
for (int i = 0; i < cp_info.part_count; i++) {
const ComponentCopyrightPart &cp_part = cp_info.parts[i];
Dictionary part_dict;
part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
part_dict["license"] = String::utf8(cp_part.license);
parts.push_back(part_dict);
}
component_dict["parts"] = parts;
components.push_back(component_dict);
}
return components;
}
Dictionary Engine::get_donor_info() const {
Dictionary donors;
donors["patrons"] = array_from_info(DONORS_PATRONS);
donors["platinum_sponsors"] = array_from_info(DONORS_SPONSORS_PLATINUM);
donors["gold_sponsors"] = array_from_info(DONORS_SPONSORS_GOLD);
donors["silver_sponsors"] = array_from_info(DONORS_SPONSORS_SILVER);
donors["diamond_members"] = array_from_info(DONORS_MEMBERS_DIAMOND);
donors["titanium_members"] = array_from_info(DONORS_MEMBERS_TITANIUM);
donors["platinum_members"] = array_from_info(DONORS_MEMBERS_PLATINUM);
donors["gold_members"] = array_from_info(DONORS_MEMBERS_GOLD);
return donors;
}
Dictionary Engine::get_license_info() const {
Dictionary licenses;
for (int i = 0; i < LICENSE_COUNT; i++) {
licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
}
return licenses;
}
String Engine::get_license_text() const {
return String(GODOT_LICENSE_TEXT);
}
String Engine::get_architecture_name() const {
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
return "x86_64";
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
return "x86_32";
#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
return "arm64";
#elif defined(__arm__) || defined(_M_ARM)
return "arm32";
#elif defined(__riscv)
return "rv64";
#elif defined(__powerpc64__)
return "ppc64";
#elif defined(__loongarch64)
return "loongarch64";
#elif defined(__wasm64__)
return "wasm64";
#elif defined(__wasm32__)
return "wasm32";
#endif
}
bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
int32_t Engine::get_gpu_index() const {
return gpu_idx;
}
bool Engine::is_validation_layers_enabled() const {
return use_validation_layers;
}
bool Engine::is_generate_spirv_debug_info_enabled() const {
return generate_spirv_debug_info;
}
bool Engine::is_extra_gpu_memory_tracking_enabled() const {
return extra_gpu_memory_tracking;
}
#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
bool Engine::is_accurate_breadcrumbs_enabled() const {
return accurate_breadcrumbs;
}
#endif
void Engine::set_print_to_stdout(bool p_enabled) {
CoreGlobals::print_line_enabled = p_enabled;
}
bool Engine::is_printing_to_stdout() const {
return CoreGlobals::print_line_enabled;
}
void Engine::set_print_error_messages(bool p_enabled) {
CoreGlobals::print_error_enabled = p_enabled;
}
bool Engine::is_printing_error_messages() const {
return CoreGlobals::print_error_enabled;
}
void Engine::print_header(const String &p_string) const {
if (_print_header) {
print_line(p_string);
}
}
void Engine::print_header_rich(const String &p_string) const {
if (_print_header) {
print_line_rich(p_string);
}
}
void Engine::add_singleton(const Singleton &p_singleton) {
ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), vformat("Can't register singleton '%s' because it already exists.", p_singleton.name));
singletons.push_back(p_singleton);
singleton_ptrs[p_singleton.name] = p_singleton.ptr;
}
Object *Engine::get_singleton_object(const StringName &p_name) const {
HashMap<StringName, Object *>::ConstIterator E = singleton_ptrs.find(p_name);
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("Failed to retrieve non-existent singleton '%s'.", p_name));
#ifdef TOOLS_ENABLED
if (!is_editor_hint() && is_singleton_editor_only(p_name)) {
ERR_FAIL_V_MSG(nullptr, vformat("Can't retrieve singleton '%s' outside of editor.", p_name));
}
#endif
return E->value;
}
bool Engine::is_singleton_user_created(const StringName &p_name) const {
ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
for (const Singleton &E : singletons) {
if (E.name == p_name && E.user_created) {
return true;
}
}
return false;
}
bool Engine::is_singleton_editor_only(const StringName &p_name) const {
ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false);
for (const Singleton &E : singletons) {
if (E.name == p_name && E.editor_only) {
return true;
}
}
return false;
}
void Engine::remove_singleton(const StringName &p_name) {
ERR_FAIL_COND(!singleton_ptrs.has(p_name));
for (List<Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == p_name) {
singletons.erase(E);
singleton_ptrs.erase(p_name);
return;
}
}
}
bool Engine::has_singleton(const StringName &p_name) const {
return singleton_ptrs.has(p_name);
}
void Engine::get_singletons(List<Singleton> *p_singletons) {
for (const Singleton &E : singletons) {
#ifdef TOOLS_ENABLED
if (!is_editor_hint() && E.editor_only) {
continue;
}
#endif
p_singletons->push_back(E);
}
}
String Engine::get_write_movie_path() const {
return write_movie_path;
}
void Engine::set_write_movie_path(const String &p_path) {
write_movie_path = p_path;
}
void Engine::set_shader_cache_path(const String &p_path) {
shader_cache_path = p_path;
}
String Engine::get_shader_cache_path() const {
return shader_cache_path;
}
Engine *Engine::get_singleton() {
return singleton;
}
bool Engine::notify_frame_server_synced() {
frame_server_synced = true;
return server_syncs > SERVER_SYNC_FRAME_COUNT_WARNING;
}
void Engine::set_freeze_time_scale(bool p_frozen) {
freeze_time_scale = p_frozen;
}
void Engine::set_embedded_in_editor(bool p_enabled) {
embedded_in_editor = p_enabled;
}
bool Engine::is_embedded_in_editor() const {
return embedded_in_editor;
}
Engine::Engine() {
singleton = this;
}
Engine::~Engine() {
if (singleton == this) {
singleton = nullptr;
}
}
Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
name(p_name),
ptr(p_ptr),
class_name(p_class_name) {
#ifdef DEBUG_ENABLED
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc && !rc->is_referenced()) {
WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton.");
}
#endif
}

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/**************************************************************************/
/* engine.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/os/main_loop.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
template <typename T>
class TypedArray;
class Engine {
public:
struct Singleton {
StringName name;
Object *ptr = nullptr;
StringName class_name; // Used for binding generation hinting.
// Singleton scope flags.
bool user_created = false;
bool editor_only = false;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
};
private:
friend class Main;
uint64_t frames_drawn = 0;
uint32_t _frame_delay = 0;
uint64_t _frame_ticks = 0;
double _process_step = 0;
int ips = 60;
double physics_jitter_fix = 0.5;
double _fps = 1;
int _max_fps = 0;
int _audio_output_latency = 0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
int max_physics_steps_per_frame = 8;
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
bool generate_spirv_debug_info = false;
bool extra_gpu_memory_tracking = false;
#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
bool accurate_breadcrumbs = false;
#endif
int32_t gpu_idx = -1;
uint64_t _process_frames = 0;
bool _in_physics = false;
List<Singleton> singletons;
HashMap<StringName, Object *> singleton_ptrs;
bool editor_hint = false;
bool project_manager_hint = false;
bool extension_reloading = false;
bool embedded_in_editor = false;
bool recovery_mode_hint = false;
bool _print_header = true;
static inline Engine *singleton = nullptr;
String write_movie_path;
String shader_cache_path;
static constexpr int SERVER_SYNC_FRAME_COUNT_WARNING = 5;
int server_syncs = 0;
bool frame_server_synced = false;
bool freeze_time_scale = false;
public:
static Engine *get_singleton();
virtual void set_physics_ticks_per_second(int p_ips);
virtual int get_physics_ticks_per_second() const;
virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
virtual int get_max_physics_steps_per_frame() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
virtual void set_max_fps(int p_fps);
virtual int get_max_fps() const;
virtual void set_audio_output_latency(int p_msec);
virtual int get_audio_output_latency() const;
virtual double get_frames_per_second() const { return _fps; }
uint64_t get_frames_drawn();
uint64_t get_physics_frames() const { return _physics_frames; }
uint64_t get_process_frames() const { return _process_frames; }
bool is_in_physics_frame() const { return _in_physics; }
uint64_t get_frame_ticks() const { return _frame_ticks; }
double get_process_step() const { return _process_step; }
double get_physics_interpolation_fraction() const { return _physics_interpolation_fraction; }
void set_time_scale(double p_scale);
double get_time_scale() const;
double get_unfrozen_time_scale() const;
void set_print_to_stdout(bool p_enabled);
bool is_printing_to_stdout() const;
void set_print_error_messages(bool p_enabled);
bool is_printing_error_messages() const;
void print_header(const String &p_string) const;
void print_header_rich(const String &p_string) const;
void set_frame_delay(uint32_t p_msec);
uint32_t get_frame_delay() const;
void add_singleton(const Singleton &p_singleton);
void get_singletons(List<Singleton> *p_singletons);
bool has_singleton(const StringName &p_name) const;
Object *get_singleton_object(const StringName &p_name) const;
void remove_singleton(const StringName &p_name);
bool is_singleton_user_created(const StringName &p_name) const;
bool is_singleton_editor_only(const StringName &p_name) const;
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
_FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; }
_FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; }
_FORCE_INLINE_ void set_extension_reloading_enabled(bool p_enabled) { extension_reloading = p_enabled; }
_FORCE_INLINE_ bool is_extension_reloading_enabled() const { return extension_reloading; }
_FORCE_INLINE_ void set_recovery_mode_hint(bool p_enabled) { recovery_mode_hint = p_enabled; }
_FORCE_INLINE_ bool is_recovery_mode_hint() const { return recovery_mode_hint; }
#else
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_editor_hint() const { return false; }
_FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_project_manager_hint() const { return false; }
_FORCE_INLINE_ void set_extension_reloading_enabled(bool p_enabled) {}
_FORCE_INLINE_ bool is_extension_reloading_enabled() const { return false; }
_FORCE_INLINE_ void set_recovery_mode_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_recovery_mode_hint() const { return false; }
#endif
Dictionary get_version_info() const;
Dictionary get_author_info() const;
TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
void set_write_movie_path(const String &p_path);
String get_write_movie_path() const;
String get_architecture_name() const;
void set_shader_cache_path(const String &p_path);
String get_shader_cache_path() const;
bool is_abort_on_gpu_errors_enabled() const;
bool is_validation_layers_enabled() const;
bool is_generate_spirv_debug_info_enabled() const;
bool is_extra_gpu_memory_tracking_enabled() const;
#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)
bool is_accurate_breadcrumbs_enabled() const;
#endif
int32_t get_gpu_index() const;
void increment_frames_drawn();
bool notify_frame_server_synced();
void set_freeze_time_scale(bool p_frozen);
void set_embedded_in_editor(bool p_enabled);
bool is_embedded_in_editor() const;
Engine();
virtual ~Engine();
};

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/**************************************************************************/
/* project_settings.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/object/class_db.h"
template <typename T>
class TypedArray;
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
friend class TestProjectSettingsInternalsAccessor;
bool is_changed = false;
// Starting version from 1 ensures that all callers can reset their tested version to 0,
// and will always detect the initial project settings as a "change".
uint32_t _version = 1;
public:
typedef HashMap<String, Variant> CustomMap;
static inline const String PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
static inline const String EDITOR_SETTING_OVERRIDE_PREFIX = "editor_overrides/";
// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
constexpr static const int32_t NO_BUILTIN_ORDER_BASE = 1 << 16;
#ifdef TOOLS_ENABLED
const static PackedStringArray get_required_features();
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
struct AutoloadInfo {
StringName name;
String path;
bool is_singleton = false;
};
protected:
struct VariantContainer {
int order = 0;
bool persist = false;
bool basic = false;
bool internal = false;
Variant variant;
Variant initial;
bool hide_from_editor = false;
bool restart_if_changed = false;
#ifdef DEBUG_ENABLED
bool ignore_value_in_docs = false;
#endif // DEBUG_ENABLED
VariantContainer() {}
VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
order(p_order),
persist(p_persist),
variant(p_variant) {
}
};
int last_order = NO_BUILTIN_ORDER_BASE;
int last_builtin_order = 0;
uint64_t last_save_time = 0;
RBMap<StringName, VariantContainer> props; // NOTE: Key order is used e.g. in the save_custom method.
String resource_path;
HashMap<StringName, PropertyInfo> custom_prop_info;
bool using_datapack = false;
bool project_loaded = false;
List<String> input_presets;
HashSet<String> custom_features;
HashMap<StringName, LocalVector<Pair<StringName, StringName>>> feature_overrides;
LocalVector<String> hidden_prefixes;
HashMap<StringName, AutoloadInfo> autoloads;
HashMap<StringName, String> global_groups;
HashMap<StringName, HashSet<StringName>> scene_groups_cache;
Array global_class_list;
bool is_global_class_list_loaded = false;
String project_data_dir_name;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
void _queue_changed();
void _emit_changed();
static inline ProjectSettings *singleton = nullptr;
Error _load_settings_text(const String &p_path);
Error _load_settings_binary(const String &p_path);
Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
Error _save_settings_text(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
#ifdef TOOLS_ENABLED
const static PackedStringArray _get_supported_features();
const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
#endif // TOOLS_ENABLED
void _convert_to_last_version(int p_from_version);
bool load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset);
bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0, bool p_main_pack = false);
void _add_property_info_bind(const Dictionary &p_info);
Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
void _add_builtin_input_map();
protected:
static void _bind_methods();
public:
static const int CONFIG_VERSION = 5;
#ifdef TOOLS_ENABLED
HashMap<String, PropertyInfo> editor_settings_info;
#endif
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
TypedArray<Dictionary> get_global_class_list();
void refresh_global_class_list();
void store_global_class_list(const Array &p_classes);
String get_global_class_list_path() const;
bool has_setting(const String &p_var) const;
String localize_path(const String &p_path) const;
String globalize_path(const String &p_path) const;
void set_initial_value(const String &p_name, const Variant &p_value);
void set_as_basic(const String &p_name, bool p_basic);
void set_as_internal(const String &p_name, bool p_internal);
void set_restart_if_changed(const String &p_name, bool p_restart);
void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
bool get_ignore_value_in_docs(const String &p_name) const;
void add_hidden_prefix(const String &p_prefix);
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
String get_imported_files_path() const;
static ProjectSettings *get_singleton();
void clear(const String &p_name);
int get_order(const String &p_name) const;
void set_order(const String &p_name, int p_order);
void set_builtin_order(const String &p_name);
bool is_builtin_setting(const String &p_name) const;
Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
Error load_custom(const String &p_path);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const PropertyInfo &p_info);
const HashMap<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
List<String> get_input_presets() const { return input_presets; }
Variant get_setting_with_override(const StringName &p_name) const;
Variant get_setting_with_override_and_custom_features(const StringName &p_name, const Vector<String> &p_features) const;
bool is_using_datapack() const;
bool is_project_loaded() const;
bool has_custom_feature(const String &p_feature) const;
const HashMap<StringName, AutoloadInfo> &get_autoload_list() const;
void add_autoload(const AutoloadInfo &p_autoload);
void remove_autoload(const StringName &p_autoload);
bool has_autoload(const StringName &p_autoload) const;
AutoloadInfo get_autoload(const StringName &p_name) const;
const HashMap<StringName, String> &get_global_groups_list() const;
void add_global_group(const StringName &p_name, const String &p_description);
void remove_global_group(const StringName &p_name);
bool has_global_group(const StringName &p_name) const;
const HashMap<StringName, HashSet<StringName>> &get_scene_groups_cache() const;
void add_scene_groups_cache(const StringName &p_path, const HashSet<StringName> &p_cache);
void remove_scene_groups_cache(const StringName &p_path);
void save_scene_groups_cache();
String get_scene_groups_cache_path() const;
void load_scene_groups_cache();
// Testing a version allows fast cached GET_GLOBAL macros.
uint32_t get_version() const { return _version; }
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif
void set_editor_setting_override(const String &p_setting, const Variant &p_value);
bool has_editor_setting_override(const String &p_setting) const;
Variant get_editor_setting_override(const String &p_setting) const;
ProjectSettings();
ProjectSettings(const String &p_path);
~ProjectSettings();
};
// Not a macro any longer.
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
#define GLOBAL_DEF_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, true)
#define GLOBAL_DEF_RST_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, false, true)
#define GLOBAL_DEF_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true, true)
#define GLOBAL_DEF_RST_NOVAL_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true, true)
#define GLOBAL_DEF_INTERNAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, false, true)
/////////////////////////////////////////////////////////////////////////////////////////
// Cached versions of GLOBAL_GET.
// Cached but uses a typed variable for storage, this can be more efficient.
// Variables prefixed with _ggc_ to avoid shadowing warnings.
#define GLOBAL_GET_CACHED(m_type, m_setting_name) ([](const char *p_name) -> m_type {\
static_assert(std::is_trivially_destructible<m_type>::value, "GLOBAL_GET_CACHED must use a trivial type that allows static lifetime.");\
static m_type _ggc_local_var;\
static uint32_t _ggc_local_version = 0;\
static SpinLock _ggc_spin;\
uint32_t _ggc_new_version = ProjectSettings::get_singleton()->get_version();\
if (_ggc_local_version != _ggc_new_version) {\
_ggc_spin.lock();\
_ggc_local_version = _ggc_new_version;\
_ggc_local_var = ProjectSettings::get_singleton()->get_setting_with_override(p_name);\
m_type _ggc_temp = _ggc_local_var;\
_ggc_spin.unlock();\
return _ggc_temp;\
}\
_ggc_spin.lock();\
m_type _ggc_temp2 = _ggc_local_var;\
_ggc_spin.unlock();\
return _ggc_temp2; })(m_setting_name)