initial commit, 4.5 stable
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131
core/input/shortcut.cpp
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131
core/input/shortcut.cpp
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/**************************************************************************/
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/* shortcut.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "shortcut.h"
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void Shortcut::set_events(const Array &p_events) {
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for (int i = 0; i < p_events.size(); i++) {
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Ref<InputEventShortcut> ies = p_events[i];
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ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut.");
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}
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events = p_events;
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emit_changed();
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}
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void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) {
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events.clear();
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for (const Ref<InputEvent> &ie : *p_events) {
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events.push_back(ie);
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}
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}
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Array Shortcut::get_events() const {
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return events;
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}
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bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
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Ref<InputEventShortcut> ies = p_event;
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if (ies.is_valid()) {
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if (ies->get_shortcut().ptr() == this) {
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return true;
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}
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}
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for (int i = 0; i < events.size(); i++) {
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Ref<InputEvent> ie = events[i];
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bool valid = ie.is_valid() && ie->is_match(p_event);
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// Stop on first valid event - don't need to check further.
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if (valid) {
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return true;
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}
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}
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return false;
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}
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String Shortcut::get_as_text() const {
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for (int i = 0; i < events.size(); i++) {
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Ref<InputEvent> ie = events[i];
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// Return first shortcut which is valid
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if (ie.is_valid()) {
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return ie->as_text();
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}
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}
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return "None";
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}
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bool Shortcut::has_valid_event() const {
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// Tests if there is ANY input event which is valid.
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for (int i = 0; i < events.size(); i++) {
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Ref<InputEvent> ie = events[i];
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if (ie.is_valid()) {
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return true;
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}
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}
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return false;
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}
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void Shortcut::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events);
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ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events);
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ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event);
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ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
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ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("InputEvent")), "set_events", "get_events");
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}
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bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) {
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if (p_event_array1.size() != p_event_array2.size()) {
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return false;
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}
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bool is_same = true;
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for (int i = 0; i < p_event_array1.size(); i++) {
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Ref<InputEvent> ie_1 = p_event_array1[i];
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Ref<InputEvent> ie_2 = p_event_array2[i];
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is_same = ie_1->is_match(ie_2);
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// Break on the first that doesn't match - don't need to check further.
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if (!is_same) {
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break;
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}
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}
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return is_same;
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}
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