initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
15
doc/classes/AnimationNodeBlend2.xml
Normal file
15
doc/classes/AnimationNodeBlend2.xml
Normal file
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Blends two animations linearly inside of an [AnimationNodeBlendTree].
|
||||
</brief_description>
|
||||
<description>
|
||||
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.
|
||||
In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
|
||||
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
|
||||
<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
|
||||
</tutorials>
|
||||
</class>
|
Reference in New Issue
Block a user