initial commit, 4.5 stable
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33
doc/classes/AudioListener2D.xml
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33
doc/classes/AudioListener2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioListener2D" inherits="Node2D" keywords="sound" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Overrides the location sounds are heard from.
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</brief_description>
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<description>
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [AudioListener2D] can be current. Using [method make_current] will disable the previous [AudioListener2D].
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If there is no active [AudioListener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [AudioListener2D] needs to be inside [SceneTree] to function.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_current">
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<return type="void" />
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<description>
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Disables the [AudioListener2D]. If it's not set as current, this method will have no effect.
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</description>
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</method>
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<method name="is_current" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [AudioListener2D] is currently active.
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</description>
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</method>
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<method name="make_current">
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<return type="void" />
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<description>
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Makes the [AudioListener2D] active, setting it as the hearing point for the sounds. If there is already another active [AudioListener2D], it will be disabled.
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This method will have no effect if the [AudioListener2D] is not added to [SceneTree].
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</description>
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</method>
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</methods>
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</class>
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