initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
110
doc/classes/CameraServer.xml
Normal file
110
doc/classes/CameraServer.xml
Normal file
@@ -0,0 +1,110 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="CameraServer" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Server keeping track of different cameras accessible in Godot.
|
||||
</brief_description>
|
||||
<description>
|
||||
The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
|
||||
It is notably used to provide AR modules with a video feed from the camera.
|
||||
[b]Note:[/b] This class is currently only implemented on Linux, Android, macOS, and iOS. On other platforms no [CameraFeed]s will be available. To get a [CameraFeed] on iOS, the camera plugin from [url=https://github.com/godotengine/godot-ios-plugins]godot-ios-plugins[/url] is required.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="add_feed">
|
||||
<return type="void" />
|
||||
<param index="0" name="feed" type="CameraFeed" />
|
||||
<description>
|
||||
Adds the camera [param feed] to the camera server.
|
||||
</description>
|
||||
</method>
|
||||
<method name="feeds">
|
||||
<return type="CameraFeed[]" />
|
||||
<description>
|
||||
Returns an array of [CameraFeed]s.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_feed">
|
||||
<return type="CameraFeed" />
|
||||
<param index="0" name="index" type="int" />
|
||||
<description>
|
||||
Returns the [CameraFeed] corresponding to the camera with the given [param index].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_feed_count">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns the number of [CameraFeed]s registered.
|
||||
</description>
|
||||
</method>
|
||||
<method name="remove_feed">
|
||||
<return type="void" />
|
||||
<param index="0" name="feed" type="CameraFeed" />
|
||||
<description>
|
||||
Removes the specified camera [param feed].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="monitoring_feeds" type="bool" setter="set_monitoring_feeds" getter="is_monitoring_feeds" default="false">
|
||||
If [code]true[/code], the server is actively monitoring available camera feeds.
|
||||
This has a performance cost, so only set it to [code]true[/code] when you're actively accessing the camera.
|
||||
[b]Note:[/b] After setting it to [code]true[/code], you can receive updated camera feeds through the [signal camera_feeds_updated] signal.
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
func _ready():
|
||||
CameraServer.camera_feeds_updated.connect(_on_camera_feeds_updated)
|
||||
CameraServer.monitoring_feeds = true
|
||||
|
||||
func _on_camera_feeds_updated():
|
||||
var feeds = CameraServer.feeds()
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
public override void _Ready()
|
||||
{
|
||||
CameraServer.CameraFeedsUpdated += OnCameraFeedsUpdated;
|
||||
CameraServer.MonitoringFeeds = true;
|
||||
}
|
||||
|
||||
void OnCameraFeedsUpdated()
|
||||
{
|
||||
var feeds = CameraServer.Feeds();
|
||||
}
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
<signal name="camera_feed_added">
|
||||
<param index="0" name="id" type="int" />
|
||||
<description>
|
||||
Emitted when a [CameraFeed] is added (e.g. a webcam is plugged in).
|
||||
</description>
|
||||
</signal>
|
||||
<signal name="camera_feed_removed">
|
||||
<param index="0" name="id" type="int" />
|
||||
<description>
|
||||
Emitted when a [CameraFeed] is removed (e.g. a webcam is unplugged).
|
||||
</description>
|
||||
</signal>
|
||||
<signal name="camera_feeds_updated">
|
||||
<description>
|
||||
Emitted when camera feeds are updated.
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
<constants>
|
||||
<constant name="FEED_RGBA_IMAGE" value="0" enum="FeedImage">
|
||||
The RGBA camera image.
|
||||
</constant>
|
||||
<constant name="FEED_YCBCR_IMAGE" value="0" enum="FeedImage">
|
||||
The [url=https://en.wikipedia.org/wiki/YCbCr]YCbCr[/url] camera image.
|
||||
</constant>
|
||||
<constant name="FEED_Y_IMAGE" value="0" enum="FeedImage">
|
||||
The Y component camera image.
|
||||
</constant>
|
||||
<constant name="FEED_CBCR_IMAGE" value="1" enum="FeedImage">
|
||||
The CbCr component camera image.
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
Reference in New Issue
Block a user