initial commit, 4.5 stable
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27
doc/classes/CompressedTexture3D.xml
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27
doc/classes/CompressedTexture3D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CompressedTexture3D" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Texture with 3 dimensions, optionally compressed.
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</brief_description>
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<description>
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[CompressedTexture3D] is the VRAM-compressed counterpart of [ImageTexture3D]. The file extension for [CompressedTexture3D] files is [code].ctex3d[/code]. This file format is internal to Godot; it is created by importing other image formats with the import system.
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[CompressedTexture3D] uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
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See [Texture3D] for a general description of 3D textures.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="load">
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<return type="int" enum="Error" />
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<param index="0" name="path" type="String" />
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<description>
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Loads the texture from the specified [param path].
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</description>
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</method>
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</methods>
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<members>
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<member name="load_path" type="String" setter="load" getter="get_load_path" default="""">
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The [CompressedTexture3D]'s file path to a [code].ctex3d[/code] file.
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</member>
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</members>
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</class>
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