initial commit, 4.5 stable
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37
doc/classes/ConfirmationDialog.xml
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37
doc/classes/ConfirmationDialog.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConfirmationDialog" inherits="AcceptDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A dialog used for confirmation of actions.
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</brief_description>
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<description>
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A dialog used for confirmation of actions. This window is similar to [AcceptDialog], but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.
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To get cancel action, you can use:
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[codeblocks]
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[gdscript]
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get_cancel_button().pressed.connect(_on_canceled)
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[/gdscript]
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[csharp]
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GetCancelButton().Pressed += OnCanceled;
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_cancel_button">
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<return type="Button" />
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<description>
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Returns the cancel button.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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</methods>
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<members>
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<member name="cancel_button_text" type="String" setter="set_cancel_button_text" getter="get_cancel_button_text" default=""Cancel"">
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The text displayed by the cancel button (see [method get_cancel_button]).
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</member>
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<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" overrides="Window" default="Vector2i(200, 70)" />
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" overrides="Window" default="Vector2i(200, 100)" />
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<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Please Confirm..."" />
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</members>
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</class>
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