initial commit, 4.5 stable
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
This commit is contained in:
20
doc/classes/ModifierBoneTarget3D.xml
Normal file
20
doc/classes/ModifierBoneTarget3D.xml
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="ModifierBoneTarget3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
А node that dynamically copies the 3D transform of a bone in its parent [Skeleton3D].
|
||||
</brief_description>
|
||||
<description>
|
||||
This node selects a bone in a [Skeleton3D] and attaches to it. This means that the [ModifierBoneTarget3D] node will dynamically copy the 3D transform of the selected bone.
|
||||
The functionality is similar to [BoneAttachment3D], but this node adopts the [SkeletonModifier3D] cycle and is intended to be used as another [SkeletonModifier3D]'s target.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="bone" type="int" setter="set_bone" getter="get_bone" default="-1">
|
||||
The index of the attached bone.
|
||||
</member>
|
||||
<member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default="""">
|
||||
The name of the attached bone.
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
Reference in New Issue
Block a user